Don't Starve
Beatrice
Bugs/logs/errors/report
add here maybe any of these :)
Отредактировано Dexkill; 31 дек. 2016 г. в 14:36
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Сообщения 115 из 16
its not compatible with RPG mod. not complaining or anything just pointing it out there :) great mod tho enjoying it alot
the eyebone cannot be placed in any backpack or dropped nearby, as this will cause any killer bee's to attack chester.....(that was a very sad day for me)
sometimes all bee's will either be red or yellow, killer or not
There is a crash in RPGhud when indexing bg25 that occurs when the Beatrice character mod is installed and the background change is not disabled.


Reported this on the RPGhud comments too but not sure if you could do something differently to avoid the incompatibility.
Автор сообщения: Tat
its not compatible with RPG mod. not complaining or anything just pointing it out there :) great mod tho enjoying it alot
Crash is avoidable if you go into beatrice options and disable the background change.
All of my bees are forever killer bees
This mod gives error all the time, and I have to disable all mods and activate novamente.Se have a clerical error , I'm on Google Translate :steamsad:
It doesnt let the smarter crockpot mod work right. it launches just fine but you cant predict what you are going to make
http://pastebin.com/KHDyydy7 ive been having issues lately. it causes everything to freeze with distorted sounds upon trying to make or launch a world
Only bug I've noticed is the Servant Sack feeding me honey but it doesn't change my health, only hunger.
Modified code to fix the ServantSack.lua (brackets should be removed, of course):

[--smart with food items:
if inst:HasTag("equipped") then

if ent.components.edible and ent.components.edible.hungervalue>0 then

if ((GetPlayer().components.hunger.current-GetPlayer().components.hunger.max)*-1)>ent.components.edible.hungervalue and GetPlayer().components.eater:CanEat(ent) and inst.hungercooldown<=0 then

GetPlayer().components.hunger:DoDelta(ent.components.edible.hungervalue)
if ent.components.edible.healthvalue then

GetPlayer().components.health:DoDelta(ent.components.edible.healthvalue)

end
if ent.components.edible.sanityvalue then

GetPlayer().components.sanity:DoDelta(ent.components.edible.sanityvalue)

end

inst.hungercooldown=15

inst.components.container:ConsumeByName(ent.prefab, 1)

end

end]


The sack will still prioritize Hunger above Health and Sanity when selecting foods, and it will also select the very first item in its inventory, but the actual stats gained will more accurately reflect the food's values.
is the character supposed to be locked?
Автор сообщения: AAA THREAT
the eyebone cannot be placed in any backpack or dropped nearby, as this will cause any killer bee's to attack chester.....(that was a very sad day for me)

I think you could just get this mod to fix that,
https://steamproxy.com/sharedfiles/filedetails/?id=272741699&searchtext=bee
I don't know if its compatible though.
Eating Honeycomb isn't upgrading stats.
Автор сообщения: Eric1827
Eating Honeycomb isn't upgrading stats.
it gives bonus healing and hunger when eaten, not an upgrade to stats
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Сообщения 115 из 16
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