Project Zomboid

Project Zomboid

Research Facility, KY
 This topic has been pinned, so it's probably important
StormFather  [developer] 12 May, 2022 @ 8:20am
Bug Reports
Post bugs or problems here. Please be specific to the exact location, level and type of bug so i can fix it easily.
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Showing 1-15 of 31 comments
The CEO 13 May, 2022 @ 4:08am 
spawning on the map itself is broken. the world doesnt display the updated the map. but the custom tiles are visible in the grass. i use ravenwod and redstone 2.0
StormFather  [developer] 13 May, 2022 @ 6:14pm 
I've tested with Raven Creek and Redstone 2.0 no problems, you must have another map mod that alters that map in some way. What map mods do you use that are near rosewood / raven creek area?
Last edited by StormFather; 13 May, 2022 @ 6:23pm
The CEO 14 May, 2022 @ 5:25am 
i have raven creek, redstone and weather stations maps near the research station but i found the solution.

since i found your map late in my game, it's down on the mod load list. the mod should be loaded after redstone 2.0 to avoid problems with the custom tile textures. that worked for me.
Package 15 May, 2022 @ 11:53am 
The tower attached to the central western building (has a bar in it and two helipads). The walls/railing at the top of the tower have no collision. Fell to my death. I'm playing on the unstable branch.
Last edited by Package; 15 May, 2022 @ 11:53am
StormFather  [developer] 15 May, 2022 @ 5:03pm 
@Package - Oh shoot im sorry to hear, ill definitly fix that ASAP.
地獄變 15 May, 2022 @ 8:08pm 
i checked the log file, and basicly it has these codes repeat again and again :

-----------------------------------------
Callframe at: getTexture
function: render -- file: ModSelector.lua line # 1400.
[16-05-22 11:02:45.027] ERROR: General , 1652670165027> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor1.invoke..
[16-05-22 11:02:45.027] ERROR: General , 1652670165027> DebugLogStream.printException> Stack trace:.
[16-05-22 11:02:45.098] LOG : General , 1652670165098> -----------------------------------------
STACK TRACE
-----------------------------------------
Flipflop 22 May, 2022 @ 1:31am 
Couple of things (no idea how to get the coordinates, sorry.

1. The four containers on the right side of the military compound (a triple and single) all have solid walls behind the doors.

2. The double row of houses with gardens (right centre of residential area) have double beds upstairs where one half is not placed correctly.

Will keep an eye out for more.
StormFather  [developer] 22 May, 2022 @ 7:02pm 
@Flipflop - Thanks for that will fix asap
TheBlessedKettle 4 Jun, 2022 @ 6:04pm 
The Biomedical Facility (the one you spawn in) has an off-centered front door (There's five tiles of the metal shutters, then the 2 tile pillar, then 9 shutter tiles, the next 2 tile pillar, and then 3 metal shutter tiles, and a brick tile)

The tunnel to the North (up if your map is on the flat mode instead of angled) has a Tram in it, that has windows that phase into the tunnel wall, allowing zombies to climb through what is essentially meant to be a solid wall.

The building that is connected to the middle of the sky-bridge (with the start and end being the Biomedical Research buildings) has no light switch, upstairs or downstairs.

One of the labs in the Biomedical Research spawn building (has dog cages in it) has no light switch (or im blind)
Last edited by TheBlessedKettle; 4 Jun, 2022 @ 6:12pm
StormFather  [developer] 4 Jun, 2022 @ 9:04pm 
@TheBlessedKettle - Thank you for the descriptive feedback, will look into fixing them asap!
TheBlessedKettle 5 Jun, 2022 @ 8:07am 
I have found another bug. When you click "Remove glass shards" on a broken window, the sound, animation, all that plays, but the texture doesn't change. (Vents, floor-ceiling windows)
It only happens in the Research Base expansion.

There is a vent opening on the second floor, to the West, next to a floor-ceiling window, in the very corner. Unless you destroy the vent/window with a sledgehammer, you physically cannot jump through the entrance. The vent is on a south-facing wall.

There is a brick half-wall surrounding the perimeter of the roof of the Biomedical Research building. It has no collision at all, and you can just walk straight through it and fall to your demise.
Last edited by TheBlessedKettle; 5 Jun, 2022 @ 9:16am
TheBlessedKettle 5 Jun, 2022 @ 10:00am 
The "Tima Eyes" store thats between the Greene's and Police Station, has no light switches in the operating rooms.
Last edited by TheBlessedKettle; 5 Jun, 2022 @ 10:00am
Tech Witch 19 Jun, 2022 @ 11:31am 
Hello, We have no other map mods on our server, but when we go to the facility, we see the vanilla buildings standing, with shadows showing where the research facility buildings SHOULD be, but that is it
StormFather  [developer] 19 Jun, 2022 @ 5:00pm 
@Trash - very weird, never seen that before. Ill try test it out on a server and see if its a recurring problem. In the meantime maybe check its all installed properly and the map is added to the worlmap list. sorry about this.
iLusioN 5 Jul, 2022 @ 7:31pm 
I can see the faciliy in minimap but when i go there, there is nothing but trees, also the military base still vanilla, any ideas what i did wrong and how i can fix without creating a new save?
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