Stellaris
Ascension Perks Broadened 3.14
 Questa discussione è stata messa in evidenza. Probabilmente è importante.
Lucasif  [sviluppatore] 29 mar 2022, ore 2:53
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By “Neutral” design I assume you mean “Neural”?
Lucasif  [sviluppatore] 29 mar 2022, ore 14:39 
Messaggio originale di Chastity the Celibate:
By “Neutral” design I assume you mean “Neural”?
Ah, good catch, thank you. Surprisingly the only place that I made that mistake is on the workshop page.
something i noticed is when using "Job Creation" as a gesalt empire (in this case a machine intelligence) i found it because me organic jobs which was interesting.

Not a concern generally but it gave need to consumer goods once again and some jobs simply could not be worked for some reason such as the normal solder jobs

Lemmie know if you need images or something of the sort i'll help you as i can <3
Lucasif  [sviluppatore] 21 apr 2022, ore 22:42 
Messaggio originale di Zak:
something i noticed is when using "Job Creation" as a gesalt empire (in this case a machine intelligence) i found it because me organic jobs which was interesting.

Not a concern generally but it gave need to consumer goods once again and some jobs simply could not be worked for some reason such as the normal solder jobs

Lemmie know if you need images or something of the sort i'll help you as i can <3
Yeah I knew that going in it would be a bit strange lore wise, but to write it to work with every single type of empire would be... well an undertaking I'm not even sure is possible. Maybe one day I'll look into it, but until 3.4 don't expect any changes. And with icons, perhaps I will ask you for some help. Mind you I've gotten better at sourcing official imagery from the files and cropping aspects into others for a nice looking image. You can really see which icons came from my first batch of perks versus my second one haha.
Messaggio originale di Lucasif:
Messaggio originale di Zak:
something i noticed is when using "Job Creation" as a gesalt empire (in this case a machine intelligence) i found it because me organic jobs which was interesting.

Not a concern generally but it gave need to consumer goods once again and some jobs simply could not be worked for some reason such as the normal solder jobs

Lemmie know if you need images or something of the sort i'll help you as i can <3
Yeah I knew that going in it would be a bit strange lore wise, but to write it to work with every single type of empire would be... well an undertaking I'm not even sure is possible. Maybe one day I'll look into it, but until 3.4 don't expect any changes. And with icons, perhaps I will ask you for some help. Mind you I've gotten better at sourcing official imagery from the files and cropping aspects into others for a nice looking image. You can really see which icons came from my first batch of perks versus my second one haha.

ah alrighty just wanted to let you know, i made an oopsie with my phrasing there, i sadly can't help with icons i more as meant csreenshots for proof, thats my bad, tbh i think the icons are good imo
Lucasif  [sviluppatore] 22 apr 2022, ore 0:29 
Ahh I see. No worries either way, thanks for the feedback and I hope you're enjoying the mod.

To be honest I made it for myself basically exclusively so seeing so many people downloading it and enjoying it is very motivating to keep trying to improve it so that it's beyond my fairly low expectations.
Error at file: localisation\english\apd_traits_l_english.yml.
Please report this error to the author of the mod: Ascension Perks Broadened 3.4.

Error message says:

Missing separator near key: leader_trait_youth_desc.
Missing separator near key: leader_trait_youth_desc.
Missing separator near key: leader_trait_army_youth_desc.
Missing separator near key: leader_trait_youth_desc.
Missing separator near key: leader_trait_percussive_maintainer_desc.
Lucasif  [sviluppatore] 19 giu 2022, ore 2:42 
Yeah I've heard about this error before it doesn't seem like it has any impact in game.
Errors in english translation file:

Expected colon(:) at line 18 and column 10 in localisation/english/apd_traits_l_english.yml
Expected colon(:) at line 22 and column 10 in localisation/english/apd_traits_l_english.yml
Expected colon(:) at line 26 and column 11 in localisation/english/apd_traits_l_english.yml
Expected colon(:) at line 31 and column 12 in localisation/english/apd_traits_l_english.yml
Expected colon(:) at line 35 and column 8 in localisation/english/apd_traits_l_english.yml
Lucasif  [sviluppatore] 21 dic 2022, ore 15:45 
Those don't actually mean anything as far as impacting the mod iirc.
I recently had done a genetic engineering playthrough as a gestalt consciousness but wasn't able to pick up the new "Engineered Excellency" perk; it said I didn't have Genetic Ascension or something, but I had completed the entire Genetics tradition tree. I don't know if this is a holdover from the old ascension system or not.
Lucasif  [sviluppatore] 15 mar 2023, ore 12:06 
So the only conditions set for engineered excellency are that you're not a mechanical empire and that you have the engineered evolution ascension perk. I didn't put any conditions for gestalt so I'm not sure why it's not working for you.
Messaggio originale di Lucasif:
So the only conditions set for engineered excellency are that you're not a mechanical empire and that you have the engineered evolution ascension perk. I didn't put any conditions for gestalt so I'm not sure why it's not working for you.

probably a mod conflict, then. Guess that's the price of playing heavily-modified.
The Fountain of Youth doesn't seem to make the leader from the new origin Under one Rule immortal. Or at least it doesn't seem to be a solution for Luminary Extinguished.
Lucasif  [sviluppatore] 21 mag 2023, ore 17:24 
I don't think that'll ever work with that given it's a special chain of events that would be too much of a pain. It would also kind of destroy that origin's storyline so I'm hesitant to try to see if I could get it working.
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