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From game log:
ItemPickerJava.ExtractContainersFromLua> ignoring invalid ItemPicker item type "ElliesClothingShop.heels".
From ElliesClothingShop/media/lua/server/items/ClothingShopDistributions.lua
table.insert(ProceduralDistributions.list.WardrobeChild.items, "ElliesClothingShop.heels")
table.insert(ProceduralDistributions.list.WardrobeRedneck.items, "ElliesClothingShop.heels")
table.insert(ProceduralDistributions.list.WardrobeWoman.items, "ElliesClothingShop.heels")
ElliesClothingShop.heels should be ElliesClothingShop.Heels
`attempted index: items of non-table: null
function: ClothingShopDistributions.lua -- file: ClothingShopDistributions.lua line # 9 | MOD: Ellie's Clothing Shop
java.lang.RuntimeException: attempted index: items of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.gameStates.GameLoadingState.enter(GameLoadingState.java:97)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
Since your last update, the hoodie cropped seems to have broke for me. They are all white, with no description and I can't wear them. When moving my cursor over it, I get lots of error at once, all saying the following :
-----------------------------------------
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@7ffb8683
function: render -- file: ISToolTipInv.lua line # 108 | Vanilla
function: render -- file: --EMU_Event_BeforeInventoryTooltipDisplay.lua line # 27 | MOD: Eggon's Modding Utils.
[18-11-23 12:49:12.661] ERROR: General , 1700308152661> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor875.invoke..
[18-11-23 12:49:12.661] ERROR: General , 1700308152661> DebugLogStream.printException> Stack trace:.
[18-11-23 12:49:12.682] LOG : General , 1700308152682> -----------------------------------------
STACK TRACE
-----------------------------------------
For what I understand, it is not coming from your mod. But since you recently made an update, this mod did not updated for a long time, and both of the mods was working very fine together until now, I'm asking here before asking on the other mod.
It would be nice if you could please remove it from the distribution tables so it doesn't spawn. Also I'd suggest removing it's definition completely, so that it'll hopefully despawn currently existing instances.
Although I don't understand exactly why you've removed it leading up to the update instead of just leaving it in it's current state. Was it causing issues with Open Jackets? The cropped hoodie was honestly one of my favourite items to put on my character, so I'm kind of disappointed to see it go. However I'm definitely interested to see what the opened version will look like, I'm probably going to need some horni bonks. lol
I hope there will be many more updates.
Unfortunately I get white and red checkerboard textures when placing the shoes. Maybe I have a conflict with another mod. Can anyone here help me?
From left to right:
Elli's
Lewy's
Jessica's
Normal Platform Rose Color
Normal Platform Black Color (These work for some reason)
The textures work fine if I wear the items.
I also tried to disable ALL mods, restarted the game, made a new sandbox, just set your mod to enabled and still got missing textures.
I'm running steam OS on a steam deck, maybe there is some kind of problem with the texture pathing in linux or something like that.
-Install Brita’s Armor Pack mod. Go to ‘Solo’, in the Sandbox options go to ‘Character’ and enable the ‘All Clothing Unlocked’ option.
-Then create a new character and set all clothing slots to ‘None’, to get a good baseline for the test.
-Now set the Jacket slot to ‘Officer Overcoat’, ‘Type 1’.
-Finally, set the Shoes slot to your ‘Heels’. You should notice that the cutouts have appeared all over the coat.
-Now switch from ‘Heels’ back to ‘None’ (or to anything else nearby such as ‘Flip Flops’ or ‘James Sunderland Boots’) and the cutouts will disappear. This is happening with all your Shoe slot items. You can cycle through them (Demonias, Jessica, Platforms etc.) and you will see that the cutouts are all happening in the exact same places on the coat.
So I am suspecting that somewhere in your items there is an alpha mask that is overlapping with other clothing items. Or maybe your mod has UVs that are competing with Brita’s UVs, assuming they are using the same UV slot. I don’t know how Zomboid devs handle their UVs, but I would assume that they keep all their base unwraps in UV Slot 0, and then other things could be stored inside of UV Slot 1, UV Slot 2 etc. The usual practice in video games is that texture maps go into UV Slot 0, and then ‘special’ textures that need to be independent (such as baked lightmaps) would go into UV Slot 1.
Now, here is an important bit… It seems that this ‘alpha cutout’ issue is happening only on ‘Jacket’ slot. And it is happening only on those clothing items that are using custom-made UV maps. It is not happening on items that are using default Zomboid body maps which are being used for most character textures in the game (male/female bodies, zombie bodies, vanilla clothing etc.). For example:
-Jacket slot, ‘Officer Overcoat’ is showing those cutouts. That overcoat is using ‘Office_Overcoat’ textures located inside of ‘Media\Textures\Clothes\Uniforms’ folder. And these are clearly mapped to a custom UV map.
-Jacket slot, ‘Office Cardigan’ looks totally OK. That sweater is using ‘Office_Sweater’ textures located inside ‘Media\Textures\Clothes’ folder. They are mapped to the default Zomboid UVs.
Hope this helps. :)