Starbound

Starbound

Project Ancient Cosmos
 This topic has been pinned, so it's probably important
Pixelflame  [developer] 5 Jul, 2022 @ 10:45am
Bug Reports
Report any bugs, issues, or general compatibility issues here.

Please send the Starbound log with your issue so I can get a better grasp of the problem.
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Showing 1-15 of 33 comments
Void Eye Gaming 22 Jul, 2022 @ 6:39am 
Encountered two bugs. One of them has to do with a "blackhole" status effect and the other has to do with some kind of biome not properly pointing to the Lava Exploration 2 track (presumably the core layer of the cosmic biomes). Both of the error reports are located in the same pastebin.
https://pastebin.com/MVRrm4SR
Pixelflame  [developer] 22 Jul, 2022 @ 12:50pm 
Originally posted by Void Eye Gaming:
Encountered two bugs. One of them has to do with a "blackhole" status effect and the other has to do with some kind of biome not properly pointing to the Lava Exploration 2 track (presumably the core layer of the cosmic biomes). Both of the error reports are located in the same pastebin.
https://pastebin.com/MVRrm4SR
Fixed, thank you for bringing this to my attention. The energy bit was mostly just leftover code from the previous iteration of it.
fadedglory 22 Jul, 2022 @ 2:22pm 
My game wont open after today's update of this mod, I don't get a crash report/I don't know how to bring one up so i cant troubleshoot but this is the only mod to have changed in my pack any Ideas? figured out how to get a log. https://pastebin.com/G9f33DYm
Last edited by fadedglory; 22 Jul, 2022 @ 2:30pm
Pixelflame  [developer] 22 Jul, 2022 @ 2:47pm 
Originally posted by fadedglory:
My game wont open after today's update of this mod, I don't get a crash report/I don't know how to bring one up so i cant troubleshoot but this is the only mod to have changed in my pack any Ideas? figured out how to get a log. https://pastebin.com/G9f33DYm
Ah yea, sorry about that. Its all fixed now.
_KrioGen_ 17 Sep, 2022 @ 3:55pm 
I found a bug - universe generation breaks when new chunks are loaded in the cockpit. What does the error in the log look like:
[22] 7720fa29 BaseThreadInitThunk
[23] 777d7b5e RtlGetAppContainerNamedObjectPath
[24] 777d7b2e RtlGetAppContainerNamedObjectPath
[01:32:25.809] [Info] UniverseClient: Client disconnecting...
[01:32:25.883] [Info] Client received world stop packet, leaving: Removed
[01:32:25.974] [Info] UniverseServer: Client 'Warren' <1> (local) disconnected for reason:
[01:32:25.974] [Error] UniverseServer: exception caught: (MapException) Key 'astral' not found in Map::get()
I have already checked compatibility with all other mods, downloaded it separately, reinstalled it - nothing helps!
Pixelflame  [developer] 17 Sep, 2022 @ 6:25pm 
Originally posted by _KrioGen_:
I found a bug - universe generation breaks when new chunks are loaded in the cockpit. What does the error in the log look like:
[22] 7720fa29 BaseThreadInitThunk
[23] 777d7b5e RtlGetAppContainerNamedObjectPath
[24] 777d7b2e RtlGetAppContainerNamedObjectPath
[01:32:25.809] [Info] UniverseClient: Client disconnecting...
[01:32:25.883] [Info] Client received world stop packet, leaving: Removed
[01:32:25.974] [Info] UniverseServer: Client 'Warren' <1> (local) disconnected for reason:
[01:32:25.974] [Error] UniverseServer: exception caught: (MapException) Key 'astral' not found in Map::get()
I have already checked compatibility with all other mods, downloaded it separately, reinstalled it - nothing helps!
You'll have to give me your log for me to look into further, this could mean many things.
Put it into pastebin and send it, if you can.
_KrioGen_ 18 Sep, 2022 @ 5:12am 
Yes, of course!
https://pastebin.com/8vxwz2m0
Then the error about the key is just spammed
Pixelflame  [developer] 19 Sep, 2022 @ 3:49pm 
Originally posted by _KrioGen_:
Yes, of course!
https://pastebin.com/8vxwz2m0
Then the error about the key is just spammed
Ah, there's your problem. Ancient Cosmos isn't compatible with FU at the moment.
_KrioGen_ 19 Sep, 2022 @ 4:07pm 
Ah, so that's the thing! Thanks!
Unadjectivable 1 Oct, 2022 @ 7:30pm 
I cut down some metal trees on an Artificial planet and they dropped Perfectly Generic Items, log is saying that an item called pf_technologicalore doesn't exist.

[Error] Could not instantiate item '[pf_technologicalore, 1, {}]'. (ItemException) No such item 'pf_technologicalore'

I've also been finding PGIs in some of the chests on Cosmic planets, but judging by the lore, is that intentional?

Full log (Error is near the end, some other errors I don't think are anything to do with this mod are spamming it up):

https://pastebin.com/Vs3ZfFm2
Last edited by Unadjectivable; 1 Oct, 2022 @ 7:31pm
Pixelflame  [developer] 2 Oct, 2022 @ 12:23pm 
@Unadjectivable Ah, easy fix. Thanks for bringing this to my attention.
Seven Seas 5 Oct, 2022 @ 12:16am 
I dont know if this count as bug but the unstranlated ancient codex indead of using the anciend font, all of their letters are jsut squared for some reason.
Pixelflame  [developer] 5 Oct, 2022 @ 10:28am 
Originally posted by Seven Seas:
I dont know if this count as bug but the unstranlated ancient codex indead of using the anciend font, all of their letters are jsut squared for some reason.
Might've been a font error, just a visual glitch. Which one was it?
Seven Seas 5 Oct, 2022 @ 5:52pm 
Originally posted by Pixelflame:

Most of the items and codex using that font, if not all of them.
I honestly dont understand the problem, my log dont mention anything related to this mod.
Everything works beside that bug.
Pixelflame  [developer] 6 Oct, 2022 @ 9:44am 
Originally posted by Seven Seas:
Originally posted by Pixelflame:

Most of the items and codex using that font, if not all of them.
I honestly dont understand the problem, my log dont mention anything related to this mod.
Everything works beside that bug.

Like I said, it's not a bug issue, it's a font issue. There's likely some mod you have that changes the font enough to make the characters for the Ancient Language appear as missing.
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