RimWorld

RimWorld

Primitive Workbenches
Rejgnar 4 Aug, 2023 @ 2:19am
patch operation failed
[Primitive Workbenches] Patch operation Verse.PatchOperationFindMod(Vanilla Weapons Expanded - Tribal) failed
file: D:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2327252470\1.4\Patches\ResearchPrerequisits_ThingDefs.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
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Showing 1-15 of 16 comments
velcroboy333  [developer] 4 Aug, 2023 @ 6:15am 
Hi, I can't reproduce with just Primitive WB and VWE-Tribal. There must be another mod at play here. Could you send the whole log when you start up the game? ctrl+f12 if you have Hugslib loaded.
Rejgnar 4 Aug, 2023 @ 1:12pm 
Just realized, trioed reorder your mods, they have to be before Vanilla Expanded Weapons (weaponry) mods
velcroboy333  [developer] 4 Aug, 2023 @ 1:14pm 
And the error goes away when you do that?
Rejgnar 4 Aug, 2023 @ 1:35pm 
the specific one about the patch operation failing, at least i got your mods in right order. think its Material Expanded and the Weaponry. But thanks, for trying to help :)
velcroboy333  [developer] 4 Aug, 2023 @ 2:16pm 
NP, I'll keep digging just to make sure everything is working proper.
Rejgnar 5 Aug, 2023 @ 3:12pm 
Hey buddy, talked to CombatExtended, with Rimpy we figure primitive core and/or primitve workbenches edits sth on LostTribe Scenario in the core file.
velcroboy333  [developer] 5 Aug, 2023 @ 3:15pm 
It does. Are you finding a conflict with it?
Rejgnar 5 Aug, 2023 @ 3:18pm 
I have the following load order: Primitives - Vanilla Weapons Expanded - Combat Extended. In this way, they said CE tries to add a pila weapon to the core but fails. If put primitives below VWE and CE i get XML duplications erros and CE manages to add the pila, appearently.
Last edited by Rejgnar; 5 Aug, 2023 @ 3:19pm
velcroboy333  [developer] 5 Aug, 2023 @ 3:25pm 
Also, are you using CE? These mods are not compatible as fat as I'm aware.
velcroboy333  [developer] 5 Aug, 2023 @ 3:28pm 
I'm at work right now but will take a closer look at the log later. I can work around other mods editing the same file no problem. But I'd be cautious of using with Combat Extended. There hasn't been a compatibility patch made yet that I'm aware of.
Last edited by velcroboy333; 5 Aug, 2023 @ 3:29pm
Rejgnar 5 Aug, 2023 @ 3:28pm 
yeah i wanted some challenge :( unfortunate
velcroboy333  [developer] 5 Aug, 2023 @ 3:30pm 
Sorry, if you're already talking to them ask if they'll make one. I know many other other players are interested. Just don't know enough about the CE system to mess with it. And it just changes so much, I don't have the time to sort through it.
Rejgnar 5 Aug, 2023 @ 3:32pm 
would be awsome. take your time. i think it might be the following - curious if i start to udnerstand some things -
-<Operation Class="PatchOperationReplace">

<xpath>Defs/ScenarioDef[defName = "LostTribe"]/scenario/parts/li[@Class = "ScenPart_StartingThing_Defined"]/thingDef [text() = "Pila"]</xpath>


-<value>

<thingDef>VBY_Atlatl</thingDef>

</value>

</Operation>
Rejgnar 5 Aug, 2023 @ 3:35pm 
Originally posted by velcroboy333:
Sorry, if you're already talking to them ask if they'll make one. I know many other other players are interested. Just don't know enough about the CE system to mess with it. And it just changes so much, I don't have the time to sort through it.
didn't really to talk to their team, got some help from other players on their discord, where we figured your mod and theirs are incompatible, but hey, i def choose your mod over theirs
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