Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
1. there's no minigame in wii sports resorts that takes place on roads (as far as im aware it's been a long time since i've played) so nintendo didn't need to make the roads particularly wide
2. a max size gmod map is smaller than you'd expect. ~624 by 624 is only about a third of kilometer, 6 times smaller than the actual size of wuhu island
- It's rather difficult to escape the swimming pool behind the hotel without noclipping.
- Regarding water, only the main ocean should use the "Water" shader. The rest should use either Refract or LightmappedGeneric (to show cubemaps), or a clever two-brush combination of the two.
TopHATTWaffle's WaterSource textures/river tutorial are something I'd recommend for good-looking water.
Stillwater Grotto lacks water altogether for some reason.
I would also like to help make ambient soundscapes for the various areas on the map. This map is amazing and part of my childhood, but it just needs a little polish on the edges.