Garry's Mod

Garry's Mod

[PM] H.E.V. MK-2
 This topic has been pinned, so it's probably important
Jofoyo  [developer] 5 Jun, 2020 @ 11:37pm
Bugzzz
Post any problems here.

Note that due to technical limitations and the nature of this design, there are some slight animation bugs since I cannot remove the clavicle bones entirely without a very tedious and repetitive process.
Last edited by Jofoyo; 5 Jun, 2020 @ 11:59pm
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Yeah umm my skin is an error even with CSS content :/
And i only got 2 mods Hev MK-II and GM_Bigcity
SomeDemoMain 9 Jul, 2020 @ 11:38am 
It's always an error. I don't know what could be causing this.
Jofoyo  [developer] 9 Jul, 2020 @ 5:13pm 
Afraid I haven't any idea, Garry's Mod can be a fickle thing and from my end everything is workingly perfectly, try reinstalling the addon, or do the typical verification / reinstall of Gmod.
76561199011185933 12 Jul, 2020 @ 5:27am 
Originally posted by JustJacob:
Afraid I haven't any idea, Garry's Mod can be a fickle thing and from my end everything is workingly perfectly, try reinstalling the addon, or do the typical verification / reinstall of Gmod.
Okay it worked now Thanks :D
SomeDemoMain 12 Jul, 2020 @ 7:56am 
Originally posted by JustJacob:
Afraid I haven't any idea, Garry's Mod can be a fickle thing and from my end everything is workingly perfectly, try reinstalling the addon, or do the typical verification / reinstall of Gmod.
Thank you!
when shot with alot of bullets it spams the console:

Decal has more than 16384 indices! (49413) Not adding to humans\hev_mark2.mdl.
Decal has more than 16384 indices! (33852) Not adding to humans\hev_mark2.mdl.
Decal has more than 16384 indices! (46419) Not adding to humans\hev_mark2.mdl.
CUtlLinkedList overflow! (exhausted memory allocator)
CUtlLinkedList overflow! (exhausted memory allocator)
CUtlLinkedList overflow! (exhausted memory allocator)

afterwards a game crash, you should put $nodecal 1 in your texture parameters...
Jofoyo  [developer] 7 Nov, 2020 @ 6:09am 
Originally posted by =o.W.n=NextKuromeThe76Soldier:
when shot with alot of bullets it spams the console:

Decal has more than 16384 indices! (49413) Not adding to humans\hev_mark2.mdl.
Decal has more than 16384 indices! (33852) Not adding to humans\hev_mark2.mdl.
Decal has more than 16384 indices! (46419) Not adding to humans\hev_mark2.mdl.
CUtlLinkedList overflow! (exhausted memory allocator)
CUtlLinkedList overflow! (exhausted memory allocator)
CUtlLinkedList overflow! (exhausted memory allocator)

afterwards a game crash, you should put $nodecal 1 in your texture parameters...

Have you been able to repeat this? Try it on a default map without any other addons or custom models in the Gmod directory. I just attempted in game and have not had any problems. It sounds to me like it's due to the models vertex count and how Source handles decals, otherwise its likely that something else other than the model is causing the issue, but overall I don't think it's much of a problem, since under normal circumstances you can't get that many decals on the mesh, and I don't think it's worth removing decals completely for such an isolated crash incident unless more people start reporting the same problem.
Last edited by Jofoyo; 7 Nov, 2020 @ 6:13am
knee surgery 1 Feb, 2021 @ 9:50am 
When using TFA weapons the playermodel will, for lack of better words, spaz out during the unholstering animation, sometimes it will also fail to spawn the gun model, otherwise good model!
knee surgery 1 Feb, 2021 @ 9:53am 
This bug also applies to the MK3 in some degree, instead the model decides to run on the spot during the animation.
Jofoyo  [developer] 1 Feb, 2021 @ 10:30am 
Originally posted by flob:
When using TFA weapons the playermodel will, for lack of better words, spaz out during the unholstering animation, sometimes it will also fail to spawn the gun model, otherwise good model!
I just downloaded and tested this in game, however did not expect any jitter or spazzing. I did however receive some alignment issues. I'll look into compatibility but I can't garuntee anything.
Jofoyo  [developer] 1 Feb, 2021 @ 11:57am 
Originally posted by flab:
This bug also applies to the MK3 in some degree, instead the model decides to run on the spot during the animation.
Sorry to say I won't be able to help you, I tried getting help on the TFA Discord but was stalked and ridiculed by a random user and I no longer feel comfortable in the Discord.
The NPC's head and back (the bodygroups) flicker in and out repeatedly. One of them also kinda crashed my game when dying in an NPC gunfight.
O-O, Crashes my game now, Idk why
bevvyridge 22 Jul, 2023 @ 11:56pm 
howdy, I apologize in advance, in all likelihood I overlooked something, but I can't find the playermodel. The NPCs still show up on the summoning menu, but it doesn't seem to appear on the playermodel selection menu. I've tried disabling all mods except this one, reinstalling it and gmod itself, but for the life of me I can't find it.
Last edited by bevvyridge; 22 Jul, 2023 @ 11:57pm
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