Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
First of all I would like to explain that I am not a programmer!
Plus the little I know allowed me to correct most of the most important scripts that were from ships, vehicles, missiles and meccas.
The biggest problem was the scripts of the great ships "Acacia and Seguoia" that I was unable to repair.
These scripts use an instruction to exchange data via antenna:
"IMyRadioAntenna TransmitMessage" and "IMyradio Antenna". which I was unable to make work since they would have to be redone because these instructions have been removed and replaced with more complex ones.
So I had to use other scripts instead, which are simpler and even allow the Mod to work.
These scripts do not track the player and only track batteries, reactors and antennas and differentiate between block sizes.
And so we could have Mod working as it used to.
Unfortunately.