Space Engineers

Space Engineers

Ground Drones Invasion - Revised
Aggelus  [pengembang] 5 Feb 2021 @ 1:02pm
What did you think of the MOD updates?
Please leave your comment and it is important for future updates.
Thank you.
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Does this take into account threat level as yet ? ... as my players found it way too much too early as once they place a battery for instance it has a chance to spawn ... Its a shame as I love this mod , admittedly I havent checked after the latest update so It may be an irrelevant question
Aggelus  [pengembang] 9 Feb 2021 @ 2:37am 
And a very recurring question so I'll explain.
First of all I would like to explain that I am not a programmer!
Plus the little I know allowed me to correct most of the most important scripts that were from ships, vehicles, missiles and meccas.
The biggest problem was the scripts of the great ships "Acacia and Seguoia" that I was unable to repair.
These scripts use an instruction to exchange data via antenna:
"IMyRadioAntenna TransmitMessage" and "IMyradio Antenna". which I was unable to make work since they would have to be redone because these instructions have been removed and replaced with more complex ones.
So I had to use other scripts instead, which are simpler and even allow the Mod to work.
These scripts do not track the player and only track batteries, reactors and antennas and differentiate between block sizes.
Aggelus  [pengembang] 9 Feb 2021 @ 2:39am 
If any programmer wants to help me correct the original script, it would be welcome.
And so we could have Mod working as it used to.
Diposting pertama kali oleh Aggelus:
And a very recurring question so I'll explain.
First of all I would like to explain that I am not a programmer!
Plus the little I know allowed me to correct most of the most important scripts that were from ships, vehicles, missiles and meccas.
The biggest problem was the scripts of the great ships "Acacia and Seguoia" that I was unable to repair.
These scripts use an instruction to exchange data via antenna:
"IMyRadioAntenna TransmitMessage" and "IMyradio Antenna". which I was unable to make work since they would have to be redone because these instructions have been removed and replaced with more complex ones.
So I had to use other scripts instead, which are simpler and even allow the Mod to work.
These scripts do not track the player and only track batteries, reactors and antennas and differentiate between block sizes.
Well That explains a lot, i played the older version of this mod and the "airborne field gun" and "airborn Machine Gun" seemed pretty interresting. because these 2 looked so cool i wanted to know on what script they were running but after a while i noticed when i blueprint them and place them, they stopped working. Anyway i love the updates, the fact that you know just a little about code makes this so much better, keep your work up, even if you say you dont have that much experiece. For Everybody that got a stroke while reading this, im deeply sorry;)
Aggelus  [pengembang] 11 Nov 2021 @ 3:02pm 
I hope that what I fixed will keep working for a while, but I think it's just a matter of time before a new update makes everything stop working.
Unfortunately.
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