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Zgłoś problem z tłumaczeniem
java.lang.IllegalArgumentException: n must be positive
at com.badlogic.gdx.math.RandomXS128.nextLong(RandomXS128.java:110) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.math.RandomXS128.nextInt(RandomXS128.java:99) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.random.Random.random(Random.java:65) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.getShrine(AbstractDungeon.java:2416) ~[?:?]
at betterNote.patches.NotePatch$NotePatchGenerate.Prefix(NotePatch.java:28) ~[BetterNote.jar:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.generateEvent(AbstractDungeon.java) ~[?:?]
at com.megacrit.cardcrawl.rooms.EventRoom.onPlayerEntry(EventRoom.java:22) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2262) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2109) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.updateFading(AbstractDungeon.java:2828) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2497) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:879) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:427) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
Unsure if its an issue with hermit, or this mod, or just them interacting poorly
I apologize for taking so long to respond to this, but i had tested it, and the issue persisted even with base game characters, and with other mods removed
Additionally, I suppose I should ask you to make sure you're using the most updated version.
im unsure what exactly was causing the issue, but it was not just in storing it, but doing any interaction.
i want to correct myself and say that while i did not deactivate the hermit, i was not playing as him, so at the least, i know it wasnt a card based interaction