RimWorld

RimWorld

Medical System Expansion - Revived
Abraxas  [developer] 15 Mar, 2020 @ 12:18am
Compatibility
If you find a mod that is either Incompatible or Partially compatible list it here.
< >
Showing 1-12 of 12 comments
한쿡외쿡인 21 Mar, 2020 @ 7:27am 
is this EPOE compatible?
Abraxas  [developer] 21 Mar, 2020 @ 7:51am 
if loaded above this mod probably for the part that they share.
It used to be but since 1.1 who knows
한쿡외쿡인 21 Mar, 2020 @ 7:56am 
I see, thanks for the answer!
Abraxas  [developer] 21 Mar, 2020 @ 8:08am 
there is a higher chance it will work with the Forked Version
한쿡외쿡인 21 Mar, 2020 @ 8:08am 
Great, will try with forked one
Abraxas  [developer] 21 Mar, 2020 @ 10:47am 
well good luck and let me know what you find out.
What I expect to happen is everything that has the same Def name to work fine so the vanilla Parts and any parts MSE adds.
Any part MSE does not add will probably work but Module slots will not be usable with it and such.

Please do let me know what you find out.
Dakon 22 Mar, 2020 @ 12:22pm 
This mod seems to be compatible with EPOE Forked in general.
I just took a quick look at it but there should be no duplicate items and there is added compatibility.

However, there are some duplicate recipes of which the EPOE are more expensive. It seems like this mod has just overwritten the recipe product of the EPOE ones.

There is a Bionics workbench (from EPOE) and a Bionics machining table (from MSE) that contain a lot of duplicate recipes.
For example:
"Assemble bionic arm" in the Bionics workbench costs 1 prosthetic arm, 60 plasteel and 5 components.
"Make bionic arm" in the Bionics machining table costs 20 plasteel and 4 adv. components.

There are also 2 "basic prosthetics" researches.

It would be great if there exists a better compatibility patch.

I prefer EPOE over this mod but the main reason why I would like to add MSE to my mod list is the feature that if you install prosthetics the pawn can keep its child parts. Meaning if you replace the shoulder, you dont also loose the arm and the hand. This adds more complexity, which I like.
Abraxas  [developer] 22 Mar, 2020 @ 4:31pm 
makes sense, and I suppose something could be done to remove non overwritten files in the future.
Luciifxr 12 Apr, 2020 @ 6:13pm 
Anybody knows if this works correctly with harvest everything?
jaki 13 Apr, 2020 @ 11:43pm 
doesn't seem to - MSE seems to mess up both EPOE and harvest everything's functionality when it comes to removing body parts. i'm only able to remove vanilla implants and a select few artificial parts.
fleabag 19 May, 2020 @ 9:18pm 
This mod doesn't seem to be compatible with Prepare Carefully. It causes the UI to disappear when a prosthetic is removed or a trait is changed. I'm not sure why.
한쿡외쿡인 19 May, 2020 @ 11:20pm 
Originally posted by karamitsuko:
This mod doesn't seem to be compatible with Prepare Carefully. It causes the UI to disappear when a prosthetic is removed or a trait is changed. I'm not sure why.
both works fine to me. maybe another mod interfering?
< >
Showing 1-12 of 12 comments
Per page: 1530 50