Sid Meier's Civilization VI

Sid Meier's Civilization VI

Renewable Energy Complexity
Battery substation not working
Hi there,
really liking the changes this mod makes, but unfortunately, the battery substation does not appear to work for me. I have several cities with battery substations and lots of local excess power from offshore windfarms, but the only renewable battery charges I accumulate are from Reina's governor power.

Are there any known compatibilty issues or am I simply missing something here?

Edit: A few hours later, it now works. I don't know if it was saving and coming back to the game or some tech or civic that fixed this for me, but here we are. Funny though, as it certainly wasn't working for at least 50 turns.
En son Knecht Ruprecht tarafından düzenlendi; 15 May 2021 @ 6:45
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For me I can't even build nor see the Substation in the city center. I can't even see the substation in the ingame wiki. Where is my unlimited POWER!?!
En son 1tt2t3/simon tarafından düzenlendi; 10 Ağu 2021 @ 10:28
I think its collected automatically now and the substation is no longer required, the mod description just hasn't been updated, there's something about it in the changenotes.
İlk olarak Sidewinder Fang tarafından gönderildi:
I think its collected automatically now and the substation is no longer required, the mod description just hasn't been updated, there's something about it in the changenotes.

This is not the case in my experience—it's much like the OP, where I should have far more battery charges from my cities with substations, and the numbers just don't add up.
Remember - anyone reading this thread - that in the mod, only the power additional to the base power of the improvement is collected as charges, just as JNR said themselves in the comment section.
Since the update with the new leaders I'm not seeing any battery charges accumulating.
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