Starbound

Starbound

The Essential Galactic Cruise
Feedback: Didn't find buying a ship worthwile
(Was going to be a comment but I hit the character limit)
Finally got the 600k pixels to buy my own cruiser, and was disappointed by the product:

* 600k seems like a really large price for this.
* The only difference between the 400k and 600k packages is that the pricier one starts off with a few NPCs that don't do anything that talk and wander around, and some furniture for you to place. Neither are worth the 200k price increase IMO.
* When you try to beam up, you first have to answer a "you might abandon your quest are you sure" prompt. Super annoying if you switch between your ship and the cruiser frequently.
* I can understand protecting the outer hull blocks, but why would you protect some of the inside dividers?
* You can't exit the ship once you've entered, since the hatch that you enter through only has sensors on the outside and is protected. The mod author could easily fix this with an internal sensor.
* I was hoping you could fly the cruiser to other systems. Yeah that probably would be hard to implement, but it would distinguish the cruiser more from the stations.
* Frackin Universe solar panels don't work as well as in stations. I think this has to do with the "ambient" light level, but I'm not 100% sure.

All in all, the cruisers were pretty to visit, but not that rewarding to actually get.
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Showing 1-5 of 5 comments
Always Feral 16 May, 2019 @ 5:17am 
I have a few questions before I download:

- Is this compatible with FU? I saw that the Solar Panels didn't work for you and I was wondering if anything else in the mod actually caused issues. All of my save files are pretty steeply invested with FU installed so I try to dodge stuff that conflicts with it.

- How bogged down does this get? Using the "Build Your Own Ship" mod, I built a gigantic ship that suffers some framerate loss in several spots so I'm wondering if it'll do the same thing.

- Do Colony deeds work on this, if I want specific tenants or am I kinda limited to the random NPCs that walk around in the 600k version?
Originally posted by Always Feral:
I have a few questions before I download:

- Is this compatible with FU? I saw that the Solar Panels didn't work for you and I was wondering if anything else in the mod actually caused issues. All of my save files are pretty steeply invested with FU installed so I try to dodge stuff that conflicts with it.

- How bogged down does this get? Using the "Build Your Own Ship" mod, I built a gigantic ship that suffers some framerate loss in several spots so I'm wondering if it'll do the same thing.

- Do Colony deeds work on this, if I want specific tenants or am I kinda limited to the random NPCs that walk around in the 600k version?

I didn't go too far into building a colony ship once I realized the limitations, though I did visit a few of the randomly generated ones. Those ones did get a little choppy in certain areas. I haven't tried colony deeds.

I don't think there's any incompatibility with FU. The ships spawn in the universe OK, and there shouldn't be any reason why you can't build FU things in your own ships.
CaptainRumBarrels  [developer] 19 May, 2019 @ 3:38pm 
I can make adjustments based on the feedback here lads, I made this on the fly simply because people were asking for it. I thought 600k seems a bit harsh but wanting to have an endgame price. I can reduce this to 200k if that suits since that would seem more reasonable since some bikes cost 30-50k so wouldn't be too over powered I hope.

This mod is simply a dungeon, it should be fine with FU though I will not bend over backwards to accommodate overly zealous users of mega mods, not Just FU alone.

I'm looking to change lighting and maybe trim the design even and reduce the NPC count since I had no issues with it running on my PC. Though then again I also only have a handful of mods that improve quality of life that fix basic things in the game that essentially need fixing, though thats a different story all together.

I'm just about done optimizing my jetpack mod since I worked on some content for that, then I will focus on this mod for bug issues, then maybe my delorian mod for some new stuff.
Astro 22 May, 2019 @ 1:52am 
Originally posted by Always Feral:
I have a few questions before I download:

- Is this compatible with FU? I saw that the Solar Panels didn't work for you and I was wondering if anything else in the mod actually caused issues. All of my save files are pretty steeply invested with FU installed so I try to dodge stuff that conflicts with it.

- How bogged down does this get? Using the "Build Your Own Ship" mod, I built a gigantic ship that suffers some framerate loss in several spots so I'm wondering if it'll do the same thing.

- Do Colony deeds work on this, if I want specific tenants or am I kinda limited to the random NPCs that walk around in the 600k version?

Having played with this dungeon with FU I can understand your frustrations. That said, when i'm bored, I normally spawn dungeons where ever I please to make the game more enticing.

I cant remember what the dungeon ID was called, but what I do remember was being able to actually spawn the cruise ship as my own ship by utisiling the /placedungeon (dungeonidhere) command. This would then make this as your own ship. Bear in mind it does take a minute to load when you first spawn it in.

This is the same for the rest of the dungeons as well (Lunar base from your first mission -> AS YOUR SHIP), or even the protectorate outpost.

You do lose a couple of framerates when you do use this, since the size of this ship is humongous. But it's not a total loss.

Colony deeds do indeed work on this.
CaptainRumBarrels  [developer] 7 Aug, 2019 @ 5:49am 
Ye might want to review this thread me hearties. I be makin things a lot cheaper and redoing the whole ship. Less is more for what I be doin here. You can build in designated cabin spaces and the front dome of the ship. Substantially less yes. I expect people to say "why can't I be buildin on the whole ship?. Balance me hearties, balance.
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