RimWorld

RimWorld

Combat Extended [1.3]
 This topic has been pinned, so it's probably important
Temenat 27 Jan, 2019 @ 4:21am
Compatibility patches needed
A discussion to keep track of mods that need a compatibility patch for CE in case someone wants to work on them.
Last edited by Temenat; 8 Jul, 2021 @ 7:17am
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Showing 1-15 of 712 comments
Bando 27 Jan, 2019 @ 6:46am 
Every alien race possible would be nice. Love a diverse planet.
PinkCocoa97 27 Jan, 2019 @ 7:58am 
would love one for project fallout and the star wars mods, just accidentically killed a save because I didn't realise when installing that they wouldn't work together and ended up have minions who couldn't shot
Zakennayo 27 Jan, 2019 @ 11:55am 
Glitter Tech and Advanced Biomies.
Temenat 27 Jan, 2019 @ 1:39pm 
I think Alpha Animals, Dinosauria and Rimsenal are some of the biggest mods to patch,
but there are so many more.
Craptoaster 27 Jan, 2019 @ 2:27pm 
Weapon Tech, I the mod adds a good progression of obtaining firearms within the game.
Monolith 27 Jan, 2019 @ 10:18pm 
The "Definitely More Cannons" mod just to have some really heavy ordnance besides the Mortar and the KPV
Cerevox 27 Jan, 2019 @ 10:31pm 
Alpha Animals already has a patch. It is in the big pile of patches linked in the main CE page description.
Temenat 28 Jan, 2019 @ 1:03am 
Originally posted by Cerevox:
Alpha Animals already has a patch. It is in the big pile of patches linked in the main CE page description.
I can't find it there... are. you sure?
comfy 28 Jan, 2019 @ 1:12am 
Originally posted by Temenat:
I think Alpha Animals, Dinosauria and Rimsenal are some of the biggest mods to patch,
but there are so many more.

Rimsenal dev said there will never ever be a CE patch so thats out the question :ChiyokoSmile:
Temenat 28 Jan, 2019 @ 2:02am 
Originally posted by Cloot:
Originally posted by Temenat:
I think Alpha Animals, Dinosauria and Rimsenal are some of the biggest mods to patch,
but there are so many more.

Rimsenal dev said there will never ever be a CE patch so thats out the question :ChiyokoSmile:
Oh right, I forgot that. A bit sad though.
N7Huntsman  [developer] 28 Jan, 2019 @ 5:33am 
The patch for Alpha Animals is literally the first result in the Workshop if you search, "Alpha Animals CE". C'mon, man.

I'm currently working on a patch for Rimsenal, but it's going to be a little bit--the author was probably just tired of telling people he wasn't going to make a CE patch, which is perfectly understandable.

I'll look into the issue with the raiders--if they're using the CE inventory system, it's probably just an oversight and the loadouts were forgotten.
Temenat 28 Jan, 2019 @ 5:50am 
Originally posted by N7Huntsman:
The patch for Alpha Animals is literally the first result in the Workshop if you search, "Alpha Animals CE". C'mon, man.

I'm currently working on a patch for Rimsenal, but it's going to be a little bit--the author was probably just tired of telling people he wasn't going to make a CE patch, which is perfectly understandable.

I'll look into the issue with the raiders--if they're using the CE inventory system, it's probably just an oversight and the loadouts were forgotten.
I still can't figure out how I missed it, guess I'm completely blind XD. Thanks for all the work you're doing for the mod!
San-Kyu 28 Jan, 2019 @ 6:18am 
A Rimworld of Magic CE patch would be nice! That mod adds around less than 20 weapons and armor total so I would suppose a patch would be easy. There are spells that don't do damage, but summon creatures instead. I guess those would also need to be patched as many of these are explicitly fighters. However, its the spells themselves that I think would be an issue.

In practice they seem to act similarly to weapons - fireballs act just like an explosive like a rocket or a grenade (with an added terror mental state even when those affected aren't set alight), and a freeze ray causes a special "frost damage" damage on organs much the same way a bullet or a sword does. I'm not sure about the mechanics of these effects. I asked Torann, the mod dev, but I haven't received a reply about how spells calculate damage or are mitigated by armor.

I'm looking up how to make my own patch, but it just looks daunting on the outset. Medicine never taught me how to speak in these alien codes...



Also, though I believe this is probably impossible given the sheer volume of weapons, armor, races added in this mod, a but CE patch for the Astra Militarum mods would be awesome.
PinkCocoa97 28 Jan, 2019 @ 6:32am 
Originally posted by Temenat:
Originally posted by Cloot:

Rimsenal dev said there will never ever be a CE patch so thats out the question :ChiyokoSmile:
Oh right, I forgot that. A bit sad though.
This is probably the link you are looking for https://steamproxy.com/sharedfiles/filedetails/?id=1594649493&searchtext=alpha+animals+ce+patch
PinkCocoa97 28 Jan, 2019 @ 6:33am 
@N7Huntmsan, how hard would a patch be to make for project fallout and star wars factions be?
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