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but there are so many more.
Rimsenal dev said there will never ever be a CE patch so thats out the question
I'm currently working on a patch for Rimsenal, but it's going to be a little bit--the author was probably just tired of telling people he wasn't going to make a CE patch, which is perfectly understandable.
I'll look into the issue with the raiders--if they're using the CE inventory system, it's probably just an oversight and the loadouts were forgotten.
In practice they seem to act similarly to weapons - fireballs act just like an explosive like a rocket or a grenade (with an added terror mental state even when those affected aren't set alight), and a freeze ray causes a special "frost damage" damage on organs much the same way a bullet or a sword does. I'm not sure about the mechanics of these effects. I asked Torann, the mod dev, but I haven't received a reply about how spells calculate damage or are mitigated by armor.
I'm looking up how to make my own patch, but it just looks daunting on the outset. Medicine never taught me how to speak in these alien codes...
Also, though I believe this is probably impossible given the sheer volume of weapons, armor, races added in this mod, a but CE patch for the Astra Militarum mods would be awesome.