Garry's Mod
ACT3: Arctic's Customizable Thirdperson (Weapons) 3.0
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Arctic  [desarrollador] 21 ENE 2019 a las 10:15 p. m.
Bug Reports
This is the official bug report thread. Post bugs here.
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Mostrando 1-15 de 303 comentarios
Reysen 22 ENE 2019 a las 2:11 a. m. 
got a bug
[ACT3] lua/weapons/act3_base/cl_drawinv.lua:36: bad argument #1 to 'upper' (string expected, got no value)
1. upper - [C]:-1
2. DrawInventory - lua/weapons/act3_base/cl_drawinv.lua:36
3. unknown - lua/weapons/act3_base/cl_hud.lua:179
Arctic  [desarrollador] 22 ENE 2019 a las 3:12 a. m. 
Publicado originalmente por Reisen:
got a bug
[ACT3] lua/weapons/act3_base/cl_drawinv.lua:36: bad argument #1 to 'upper' (string expected, got no value)
1. upper - [C]:-1
2. DrawInventory - lua/weapons/act3_base/cl_drawinv.lua:36
3. unknown - lua/weapons/act3_base/cl_hud.lua:179
What did you do?
Astraxis 22 ENE 2019 a las 3:17 a. m. 
[ACT3] lua/weapons/act3_base/sh_reload.lua:268: attempt to index a nil value
1. unknown - lua/weapons/act3_base/sh_reload.lua:268

Using the Kar98, inf. Attachments/Loose rounds enabled, inf. Mags/Throwables disabled.
I swapped to the varmint conversion and swapped back, presumably instead of loading an empty "5-round Magazine", it just tossed an error.
Arctic  [desarrollador] 22 ENE 2019 a las 3:21 a. m. 
Publicado originalmente por Astraxis:
[ACT3] lua/weapons/act3_base/sh_reload.lua:268: attempt to index a nil value
1. unknown - lua/weapons/act3_base/sh_reload.lua:268

Using the Kar98, inf. Attachments/Loose rounds enabled, inf. Mags/Throwables disabled.
I swapped to the varmint conversion and swapped back, presumably instead of loading an empty "5-round Magazine", it just tossed an error.
No, that's not how it works; that won't be the issue. Hm.

I imagine many of these bugs may be some sort of compatibility issue or clash. I can't replicate these issues.
Reysen 22 ENE 2019 a las 3:22 a. m. 
Publicado originalmente por Arctic:
Publicado originalmente por Reisen:
got a bug
[ACT3] lua/weapons/act3_base/cl_drawinv.lua:36: bad argument #1 to 'upper' (string expected, got no value)
1. upper - [C]:-1
2. DrawInventory - lua/weapons/act3_base/cl_drawinv.lua:36
3. unknown - lua/weapons/act3_base/cl_hud.lua:179
What did you do?
I think it was conflicting with some other addons that i have, i tried disable all and re-enabling it, now it's working properly
Arctic  [desarrollador] 22 ENE 2019 a las 3:24 a. m. 
Publicado originalmente por Reisen:
Publicado originalmente por Arctic:
What did you do?
I think it was conflicting with some other addons that i have, i tried disable all and re-enabling it, now it's working properly
Well, there you go.
AVP 22 ENE 2019 a las 4:25 a. m. 
[ACT3] lua/weapons/act3_base/cl_drawinv.lua:36: bad argument #1 to 'upper' (string expected, got no value)
1. upper - [C]:-1
2. DrawInventory - lua/weapons/act3_base/cl_drawinv.lua:36
3. unknown - lua/weapons/act3_base/cl_hud.lua:179

I was trying to use attachment system.
Última edición por AVP; 22 ENE 2019 a las 4:28 a. m.
Arctic  [desarrollador] 22 ENE 2019 a las 4:40 a. m. 
Publicado originalmente por AVP:
[ACT3] lua/weapons/act3_base/cl_drawinv.lua:36: bad argument #1 to 'upper' (string expected, got no value)
1. upper - [C]:-1
2. DrawInventory - lua/weapons/act3_base/cl_drawinv.lua:36
3. unknown - lua/weapons/act3_base/cl_hud.lua:179

I was trying to use attachment system.
What attachment?
Reysen 22 ENE 2019 a las 5:10 a. m. 
Publicado originalmente por AVP:
[ACT3] lua/weapons/act3_base/cl_drawinv.lua:36: bad argument #1 to 'upper' (string expected, got no value)
1. upper - [C]:-1
2. DrawInventory - lua/weapons/act3_base/cl_drawinv.lua:36
3. unknown - lua/weapons/act3_base/cl_hud.lua:179

I was trying to use attachment system.
that's just like my problem above
Arctic  [desarrollador] 22 ENE 2019 a las 5:13 a. m. 
Publicado originalmente por Reisen:
Publicado originalmente por AVP:
[ACT3] lua/weapons/act3_base/cl_drawinv.lua:36: bad argument #1 to 'upper' (string expected, got no value)
1. upper - [C]:-1
2. DrawInventory - lua/weapons/act3_base/cl_drawinv.lua:36
3. unknown - lua/weapons/act3_base/cl_hud.lua:179

I was trying to use attachment system.
that's just like my problem above
WHAT. ATTACHMENT.
Reysen 22 ENE 2019 a las 5:15 a. m. 
the inventory menu doesn't appear, that's what the problem is
Russian Lad 22 ENE 2019 a las 5:36 a. m. 
Attempted to create unknown entity type act3_droppedweapon!
File exists in two addons - possible conflicts! lua/autorun/server/sv_manualweaponpickup.lua (Manual Weapon Pickup and ACT3)


[ERROR] lua/weapons/act3_base/sh_drop.lua:9: attempt to index field 'Attachments' (a nil value)
1. unknown - lua/weapons/act3_base/sh_drop.lua:9
2. _DropWeapon - [C]:-1
3. DropWeapon - lua/autorun/server/sv_manualweaponpickup.lua:29
4. unknown - lua/autorun/server/sv_manualweaponpickup.lua:108
5. unknown - lua/includes/modules/concommand.lua:54
Última edición por Russian Lad; 22 ENE 2019 a las 5:37 a. m.
Arctic  [desarrollador] 22 ENE 2019 a las 6:23 a. m. 
Publicado originalmente por Reisen:
the inventory menu doesn't appear, that's what the problem is
I see. Well, I can't recreate this issue - it's probably an addon you have. Look for anything that might interfere with the context menu.



Publicado originalmente por SPRENGGRANATEPATRONE:
Attempted to create unknown entity type act3_droppedweapon!
File exists in two addons - possible conflicts! lua/autorun/server/sv_manualweaponpickup.lua (Manual Weapon Pickup and ACT3)


[ERROR] lua/weapons/act3_base/sh_drop.lua:9: attempt to index field 'Attachments' (a nil value)
1. unknown - lua/weapons/act3_base/sh_drop.lua:9
2. _DropWeapon - [C]:-1
3. DropWeapon - lua/autorun/server/sv_manualweaponpickup.lua:29
4. unknown - lua/autorun/server/sv_manualweaponpickup.lua:108
5. unknown - lua/includes/modules/concommand.lua:54
Well, I'll work on Manual Weapon Pickup compatibility.
Bastion 22 ENE 2019 a las 8:33 a. m. 
Are weapons supposed to be invisible for other player in multiplayer?
Ayami 22 ENE 2019 a las 9:31 a. m. 
@Cicada
It's a bug. Arctic already knows about it so he'll try to fix it as soon as possible.
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