Garry's Mod

Garry's Mod

gm_AKIBA
agent0fchao5 10. juli 2015 kl. 11:48
I made AI nodes!
Hi, I AI-noded this map using the nodegraph editor tool, and now I have a working .ain file.
The NPCs still behave strangely in some places (i.e. the stairs leading to the elevated walkway), but globally the navigation is fine.
Should I upload this file on the workshop myself?
It would also be nice if developer-san adds the file to this already existing workshop map.

Now, if we had a godzilla NPC, that would be perfect ;)
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AppleJC 20. juli 2015 kl. 16:14 
Please do upload it, more maps need proper noding
agent0fchao5 21. juli 2015 kl. 11:43 
OK, I'll upload it and then post the workshop link here
Sneakyrat 13. aug. 2017 kl. 1:23 
or use nav_generate
AngelFragrance 27. jan. 2018 kl. 16:42 
Oprindeligt skrevet af Λ 『』sneakyrat『』:
or use nav_generate
NAV Mesh have literally nothing to do with AI Node.
They're pretty much diferent too.

A logical explication:
Nav Mesh = Navigation for NEXTBOTS, but not NPCS or SNPCS.

AI Node = Navigations for NPCS or SNPCS, but not NEXTBOTS.
Sidst redigeret af AngelFragrance; 27. jan. 2018 kl. 16:45
Thurman 26. okt. 2024 kl. 15:11 
Oprindeligt skrevet af AngelFragrance:
Oprindeligt skrevet af Λ 『』sneakyrat『』:
or use nav_generate
NAV Mesh have literally nothing to do with AI Node.
They're pretty much diferent too.

A logical explication:
Nav Mesh = Navigation for NEXTBOTS, but not NPCS or SNPCS.

AI Node = Navigations for NPCS or SNPCS, but not NEXTBOTS.
this guy is a genius
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