Don't Starve Together
[DST] Legion
报错了,月后
LUA ERROR stack traceback:
=[C]:-1 in (method) set (C) <-1--1>
scripts/components/equippable_replica.lua:15 in (method) SetEquipSlot (Lua) <14-16>
self =
_equipslot = net_tinybyte (000000005F5417D0)
inst = 123149 - (valid:true)
_preventunequipping = net_bool (000000005F5420E0)
eslot = nil
scripts/components/equippable.lua:2 in (field) ? (Lua) <1-3>
self =
GetWalkSpeedMult_l = function - scripts/components/equippable.lua:124
equippedmoisture = 0
equipstack = false
isequipped = false
insulated = false
inst = 123149 - (valid:true)
GetWalkSpeedMult = function - ../mods/workshop-1392778117/scripts/postinit_legion.lua:872
maxequippedmoisture = 0
_ = table: 000000005F541D20
dapperness = 0
equipslot = nil
scripts/class.lua:43 in () ? (Lua) <36-45>
t = table: 000000005F541FA0
k = equipslot
v = nil
p = table: 000000005F5419B0
old = hands
scripts/prefabs/beard_sack.lua:45 in (upvalue) fn_mastersim (Lua) <40-57>
inst = 123149 - (valid:true)
widgetsetupname = beard_sack_1
scripts/prefabs/beard_sack.lua:69 in (field) fn (Lua) <59-72>
inst = 123149 - (valid:true)
scripts/mainfunctions.lua:336 in () ? (Lua) <325-371>
name = beard_sack_1
prefab = Prefab beard_sack_1 -
=[C]:-1 in (method) SpawnPrefab (C) <-1--1>
scripts/mainfunctions.lua:383 in () ? (Lua) <377-385>
name = beard_sack_1
skin = nil
skin_id = nil
creator = nil
=(tail call):-1 in () (tail) <-1--1>
scripts/components/beard.lua:270 in (method) UpdateBeardInventory (Lua) <253-290>
self =
prize = beardhair
callbacks = table: 000000002468E490
isgrowing = true
onreset = function - scripts/prefabs/wilson.lua:88
insulation_factor = 1
bits = 1
inst = 122112 - wilson (valid:true)
daysgrowthaccumulator = 0
skinname = wilson_beard_madscience
is_skinnable = true
daysgrowth = 4
level = beard_sack_1
beardsack = nil
scripts/components/beard.lua:34 in (field) ? (Lua) <7-36>
self =
prize = beardhair
callbacks = table: 000000002468E490
isgrowing = true
onreset = function - scripts/prefabs/wilson.lua:88
insulation_factor = 1
bits = 1
inst = 122112 - wilson (valid:true)
daysgrowthaccumulator = 0
skinname = wilson_beard_madscience
is_skinnable = true
daysgrowth = 4
bonusdays = 0
skilltreeupdater = table: 0000000025D92B20
scripts/components/worldstate.lua:32 in (upvalue) SetVariable (Lua) <24-48>
var = cycles
val = 296
togglename = nil
watchers = table: 000000002004CEB0
k = 122112 - wilson (valid:true)
v = table: 000000002468E530
i = 1
fn = table: 000000002468E760
scripts/components/worldstate.lua:60 in (local) fn (Lua) <59-61>
src = 100029 - world (valid:true)
cycles = 296
scripts/entityscript.lua:1208 in (method) PushEvent (Lua) <1195-1222>
self (valid:true) =
GUID = 100029
tile_id_conversion_map = table: 000000000E58DAC0
inlimbo = false
Pathfinder = Pathfinder (00000000334C2D60)
worldstatewatching = table: 0000000014E037D0
spawntask = function - scripts/components/squidspawner.lua:146
worldprefab = forest
spawnwaveyjones = function - scripts/components/shadowhandspawner.lua:274
ismastershard = true
CreateTilePhysics = function - scripts/prefabs/world.lua:348
game_data_task = PERIODIC 100029: 0.000000
watchingcycles = true
OnRemoveEntity = function - scripts/prefabs/world.lua:337
squidtask = PERIODIC 100029: 52.271286
pendingtasks = table: 0000000014E02BA0
GetPocketDimensionContainer = function - scripts/prefabs/world.lua:371
state = table: 0000000014DE8610
spawntime = 0
SetPocketDimensionContainer = function - scripts/prefabs/world.lua:367
shard = 100059 - shard_network (valid:true)
net = 100058 - forest_network (valid:true)
meta =
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กำลังแสดง 1-3 จาก 3 ความเห็น
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ti_Tout  [ผู้พัฒนา] 14 ธ.ค. 2024 @ 6: 16am 
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กำลังแสดง 1-3 จาก 3 ความเห็น
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