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Rare Minerals
- Luxury Factory: using the rare minerals to mass-produce luxury goods, something to the tune of impact on consumer goods, happiness, maybe mixed production of some sort?
- Museum of Geology (Geological Preserve?): preserves the rare mineral deposits in a massive museum (either like a proper museum, or could be similar to one of those cave expedition places?), probably impacts on things like migration attraction, some research production?
Fertile Lands
- Botanical Gardens: instead of using the fertile land to support exceptionally fecund farming, create a preserve/resort kind of environment with the fertile land sustaining large numbers of lush/exotic plant life? Probably society research, happiness bonuses, unity, those kinds of things.
Unusual Metals
- Architectural Manufactory: applying the same principles the Alchemist's Forges uses to improve ship production to benefit planet-side construction? Building cost/speed effects? Smaller engineering generation, similar production bonus?
- Alchemical Mine: aggressive direct mining of the rare metal deposits, probably something like a super-charge Rare Minerals Mine at the expense of reducing planetary happiness or something similar.
Gravitational Anomaly
- Anomalous Arcology: a facility taking advantage of the anomaly to construct otherwise impossible habitation blocks and studying the impacts of life in such circumstances. Some kind of empire bonuses pertaining to spaceports or habitats? Society research, habitability effects?
- Engineering Test Site: similar to the Arcology, but taking advantage of the anomaly to test engineering/manufacturing techniques that would normally be impossible planet-side, or perhaps at all. This could be... really just about any engineering-themed bonuses in the game, come to think of it.
- Gravitational Operations Facility: a military installation using the anomaly as part of training program for exo operations and combat in hostile environments?
We should also look into additional uses for the vanilla special resources too. I would love to create something olanet-side that could hurt bombardment ships and/or shoot down landing armies but haven’t had the time to see if it was possible. Again, great ideas!
Prehaps a Hi Tech Goods factory?
Maybe a R&D Department that uses the hi tech goods and increases how strong your weapons and hulls are {Plus research speed}?
By that time nearly all buildings on planets are already constructed, excluding huge ones. Maybe you would consider it to be build with a planetary administration?
Than the building would be of use for most planets.
Another thing is, that the tech cost for it is 0.
It provides good buffs in addition to building Titans. It would be a late game thing.