Source Filmmaker

Source Filmmaker

[Undertale] Sans and Papyrus
 This topic has been pinned, so it's probably important
half5life  [developer] 24 Jul, 2017 @ 8:38am
Bugs
Bugs
< >
Showing 1-15 of 19 comments
Kassetto 24 Jul, 2017 @ 11:28am 
When attempting to install this, an overflow occurs and it crashes.
Krunga 24 Jul, 2017 @ 1:27pm 
Originally posted by 095:
When attempting to install this, an overflow occurs and it crashes.
That is a memory issue. Unsubbing from addons and deleting models, materials from the SFM folders can fix this problem.
Madotsuki 24 Jul, 2017 @ 4:28pm 
Originally posted by Tazar The Yoot:
Originally posted by 095:
When attempting to install this, an overflow occurs and it crashes.
That is a memory issue. Unsubbing from addons and deleting models, materials from the SFM folders can fix this problem.


It only applies to the workshop folder. Dump everything into another folder and unsubscribe from it all.
AustinTheBear 24 Jul, 2017 @ 5:30pm 
fix bones when
Homeless Pancake 4 Aug, 2017 @ 11:21am 
I only have a small issue with the Papyrus model, the head bone is not in place (it is by his boots and moves it out of place when you rotate it).
Dr. Hentai 11 Aug, 2017 @ 4:58pm 
when i try to move the legs, only the bone i marked moves, and not the whole leg
snakey joe 3 Sep, 2017 @ 12:26pm 
you should make so the bones can dissapear because, its hard trying to move the arm or the leg without the bones showing
ChuckySkullHead 28 Oct, 2017 @ 7:58pm 
Would it be possible to make the clothing bones into jiggle bones?
half5life  [developer] 29 Oct, 2017 @ 11:21am 
Yes, but i don't want do it. Cuz then there will be problems with model
McKnight 24 May, 2018 @ 9:39pm 
idk if this is a bug but rigs don't work on these two
i cant get sans blue eye to work
76561198260671390 27 Jan, 2019 @ 4:03pm 
The only problem i have is the fact that every bit of the Sans model is seperate, and that pretty much all the bones have to be connected via locking. I think this model needs properly rigged.
UltraSharkHead 4 Oct, 2020 @ 5:22pm 
is there a rig that works with em?
Pizza Man 12 Jul, 2021 @ 5:51am 
There's no way (as far as I can figure out) to use Sans' forearm bones properly? A human skeleton has overlapping forearm bones, but they can stop doing that for rotation. However, the problem is, I can't make them stop overlapping. They act as one big chunk.
< >
Showing 1-15 of 19 comments
Per page: 1530 50