Half-Life 2

Half-Life 2

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Custom Voiceover Fix
   
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17 nov, 2024 @ 12:41
17 nov, 2024 @ 13:19
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Custom Voiceover Fix

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THIS IS ONLY FOR NON-ENGLISH VERSION OF THE GAME!
Fix for custom voiceovers with non-default bit depth not working properly on non-english localisation.


There is a convar called 'english 0/1' which controls the priority of game's voice vpk's that are mounted.
When UI language is set to anything else than english, game sets it to zero on every level change. Because of this, custom voicelines that are replaced by mods are randomly being ignored, which results in mixed original and modded audio.
This mod runs the command 'english 1' on each map restart.

Similar effect could be achieved with -language english launch parameter, but script allows to do this while keeping player's preferred language.

If your mod has the same bit depth (usually non-compressed 16-bit wav) as original voice lines, you may not need this fix.

Example of a mod that uses this fix, because many voicelines have nonstandard bit depths:
https://steamproxy.com/sharedfiles/filedetails/?id=3366444236