RimWorld

RimWorld

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Exosuit Framework
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Mod, 1.5
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2.045 MB
22 okt, 2024 @ 0:10
10 jan @ 21:35
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Exosuit Framework

I 1 samling av AOBA
Exosuit Framework mod
6 artiklar
Beskrivning
An interactive framework for Exosuits
this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

So what is Exosuit?
In-game Exosuits are a type of heavy power armor that requires assistance from the building to put on or take off.
they work like apparel but it will override some of the pawn's stat. has pros on its hitpoint system to avoid the pilot getting sniped by base game RNG when it is well-maintained and cons on they will trap its pilot once disabled so you have to rescue your pilot from wreckage.

A reasonable size of Exosuit is around 2~4 meters tall, limited by the size of rimworld passability.
for popular culture reference such as :
- The Power Loader from Aliens (1986)
- The MADOX-01 from Metal Skin Panic(1987)
- The Amplified Mobility Platform from Avatar(2009)
- The Exoframes from Obsolete(2019)

Of course, it is suggested for a reasonable gameplay. Modders can do whatever size as they wanted.

Exosuit Hanger & Module management
To get an operational exosuit, you must get a Core module and build a hanger with a gantry bay. open the tab and assemble modules. after that, choose your pilot to pilot your exosuits and keep an eye on their status, making sure they are stable and reliable.

Be aware, a pilot wearing exosuit is not able to be arrested or imprisoned, so a mental break or berserk pilot will easily wipe out an entire colony if you lacking counter weapon to disable the mad pilot.

Customizability
While assembling the exosuit, decided by Modders, the exosuit has a range of customizability from extra functionality like jump pack, and cargo rack. or even an integrated heavy weapon.


Durability System & Off-gear maintenance
Exosuit has its hitpoint system and will protect the pilot from getting injured, the amount of hitpoint is decided by the loaded module and its qualities, hitpoints can only be restored by repairing it after docking on a gantry bay.

Maybe its a good idea to leave some modules for backup as a precaution of urgent battle.

NPC Exosuit & Looting from disabled Exosuit
I guess this is the part players will care about, and YES, the NPC factions can spawn pawns with exosuit, as long as they have related pawnKindDef with a modExtension applied.

Spawned NPC Exosuit pilots will use the durability system the same as yours, they will also not be able to be directly imprisoned. to capture the pilot you can command your pawn to disassemble a downed exosuit to cut open its shell, during this process you might recover some of its modules or some metal scraps.

Check out the content Mods
https://steamproxy.com/sharedfiles/filedetails/?id=3352922615

FAQ

how to paint the color
A: the color system not yet made, but you can use mod like charactor editor to change its color, it will be save in module.

Is it...
A: Yes it is, but for content mod that depends on Modders.

Why my exosuit pilot keep docking their exosuit when undrafted.
A: this is an intended feature that they will follow the schedule to automatically get on / off by assigning them a gantry bay and a Pilot time table

This Framework can be better if...
A: We have a github repo here, and anyone is welcome to improve upon this somewhat rough framework :3
https://github.com/AobaKuma/MechsuitFramework

Is Exosuit Vehicle?
A: Sadly nope, Exosuit is more a special apparel(that doesn't show in-game) than a pawn or something else, this also means it will pass through a 1 cell tile door.

Why I can't arrest a downed Exosuit ?
A: It is intended. you can't arrest a pawn wearing exosuit from whatever faction it belonging to, but you can force them to get out by dissembling the exosuit or taking them to a bay while they are downed.



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
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Populära diskussioner Visa alla (8)
45
12 timmar sedan
Bugs/Glitches
A V.O.I.D Representative
18
15 jan @ 4:15
core module
audreyvassal05
15
1
1 timme sedan
KLISTRAD: How to operate your Exosuit? (guide)
Revavest
307 kommentarer
BC Bingus 6 timmar sedan 
@Toasty I had the same problem. Are you using Rimpy/Rimsort? Rimsort seemed to fix the issue on its own via autosort but I manually dragged the exosuit framework further down my load order and it seemed to fix the weird font
MELN1K 12 timmar sedan 
Please help, after installing shoulder-mounted weapons (light machine gun, heavy machine gun, etc.), the dragoon model disappears, what could be the problem and how to fix it?
AlphaWolf 25 16 jan @ 10:03 
i cant put any modules in the shelves so i cant made and suits does anyone know what might be causing this problem?
Raven35 16 jan @ 3:12 
我的媽,你是神
Unibot 16 jan @ 1:57 
when a pawn is "too bulky", what does that mean? Is it size, weight, ect?
00DeadMonkey 13 jan @ 17:35 
Anyone figured out the WalkerGear error yet?
Diamondman0607 12 jan @ 15:05 
The Savage tribals watching me unleash ten of these exosuits with heavily trained soldiers inside just because the tribals killed one of my cats (i cant let them get away with this):
nO$wukks 11 jan @ 21:21 
@AOBA Can I commission you to make an adjustment to your awesome looking scaffold so we can use them behind our defensive walls and allow colonists to mount them and fire over said walls?
Would also be awesome if they were modular, so you can build an elevated platform for turrets or to make watchtowers.
I will pay for your work if you can do it!
A Timelost Dial-Up Modem 11 jan @ 15:47 
This ammo fix update somehow broke the visuals (aka, doors, items, pawns, animals) of anything using VFE or is dependant on this mod (like Dead Man's Switch) in my 30h save. Doing a NEW save doesn't seem to have this issue, it's just the one I main that's experiencing it. :(
Azure 11 jan @ 2:14 
Can there be an option to turn off npc exo suit spawn?