Total War: WARHAMMER III

Total War: WARHAMMER III

4,247 ratings
Immortal Empires Expanded [Requires Mixer!]
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Tags: mod
File Size
Posted
Updated
1.258 GB
21 Jul, 2023 @ 10:54pm
22 Dec, 2024 @ 10:24am
122 Change Notes ( view )

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Immortal Empires Expanded [Requires Mixer!]

In 1 collection by ChaosRobie
The Official ChaosRobie Collection
17 items
Description
THIS MOD REQUIRES MIXER!

This mod expands and fills-out the Immortal Empires map: Ind, Khuresh, Nippon, the Lost Isles of Elithis, the Eastern Steppes, several smaller islands, and that part that looks like Korea which has been named Ihan. AND MORE!

Description
Immortal Empires Expanded adds 97 new settlements and 37 new provinces. The mod fills in the new regions with 26 new placeholder factions.

Older Versions
You can find the old 2.0.1 version of this mod HERE.
1.9.6 - 1.9.4 - 1.8.0 - 1.7.3 - 1.6.5 - 1.2.7 - older

Compatibility
Compatible with most mods that are compatible with Mixer. Check this thread for specifics.

If you're a modder, check the pinned discussion.

Multiplayer works. Double check you aren't using another start_pos though.

Translations

Cool Submods

Credits
  • Team CAIME: creating the CAIME tool, used to edit the hex map, generate the pathfinding file, and many more things
  • Wolfremio, HKrul, and Partypus: new factions' banners
  • Dave: excellent work on the visual map, specifically the Lost Isles of Elithis
  • ChaosRobie: a bunch of stuff
  • Alshua: art assets
  • Mixu: providing the initial start_pos files, saving loads of time

Future/Ideas
Write your ideas in the Ideas Thread. Read the first post.
Popular Discussions View All (6)
355
1
20 hours ago
PINNED: IEE Bug Report Thread
ChaosRobie
183
7
7 Jan @ 5:06am
PINNED: Post Your Ideas In This Thread
ChaosRobie
0
28 Nov, 2023 @ 1:09pm
Submods for Immortal Empires
Axneth Ironswift
1,736 Comments
blackiswhite1 15 hours ago 
@Ionneh then im sorry to report that I have officially given up. nearly a week of trying to fix this problem, and it only seems to get worse after it gets slightly better, and thats assuming i can fix any part of it. went looking around, and if i read correctly, mods seem to have very little to do with it. apparently it was bug introduced in the last hotfix made worse by microsoft's update to windows, though im told it affects windows 10 too. gonna have to be another moment where maybe its best to just leave the game be for a while and move on to something else, much to my own frustration. i would recommend you do the same. even finally tried the Beta for 6.0.3, but it was a bit too unstable to tell if problem solved and its just not ready yet, or if the problem persists there too. sorry i couldn't be of more help to you and everyone else with the problem.
Ionneh 9 Jan @ 12:25pm 
@blackiswhite1 I have the same problem..
blackiswhite1 9 Jan @ 1:29am 
Apologies are in order then. seems I did, as it turns out, blame the wrong mod. and i cant tell you how sorry I am for that. So going forward im going to do the only option i have left to me and test the game with each mod 1 by one...considering i have 250 of them, gonna be a while. and again, sorry for blaming you pal. will update when i find the real culprit, in case anyone else was having the same problem
blackiswhite1 8 Jan @ 11:42pm 
I verified game files at least twice, even manually redownloaded this mod and a few others, and did a lot of testing which mods might have caused the problem (as i didnt have this problem before as far as i know, was playing chaos dwarfs and cathay for a while and the only problem i had there was an occasional non repeatable end turn crash) and i culled them from my mod list but the problem has persisted without them, thus i added most of them back in and im assuming the problem is this mod. gonna remove this mod and all related to IEE to do one last check, but im kind of losing hope on it being anything else at this point. all same, i mean no ill will, besides this problem the mod seems fantastic. wanted a bigger world with NOT Mongolia and NOT Japan for a while, so thank you for that, and apologies if i came off as rude, its not intentional, im just tired as its nearly midnight where i am as type this
blackiswhite1 8 Jan @ 11:35pm 
what @astoxzen said. i have the same problem and ive been trying to diagnose the specific issue for three days. (would have it figured out sooner if i had more time, but i had to work and had errands to run and what not), and i still havent found it. so far it seems to only really affect one faction (Dwarfs, Thorgrim, only one i play), but it is persistent and makes the game unplayable. barely managed to get it to briefly work with just my usual mod list and the IEE map and the landmarks of eternity IEE version, but only briefly. can only autoresolve, cant fight melee battles, or else it crashes. usually by going through the animations of what to do with captured army, what to do with settlement, then after i hit occupy, the next animation plays for a second before it freezes for nearly a minute, then crashes straight to desktop. with the other IEE mods attached (black sun fleet and the one that adds the dwarf faction in ind) i cant even autoresolve without it crashing
astoxzen 8 Jan @ 8:43am 
need help the game just keep crashing on me, every time i try to manual fight it would crash same thing after would happen while waiting for the turn ended it would crash or when i try to open the diplomacy
Yuri 7 Jan @ 5:09am 
The Lothern Sea Gate, as the gateway to Ulthuan, allows enemies to pass freely, which is simply unacceptable. Is it possible to transplant the mechanisms of the Imperial Fortress, the Great Bastion, and the Four Phoenix Gates to the Lothern Strait, so that enemies cannot freely enter the Inner Sea of Ulthuan?
syeikhkebab 4 Jan @ 5:12am 
i still couldnt play legendary battles for malakai makaisson, anyone got any idea how to do it?
Picasso Sparks 30 Dec, 2024 @ 9:09am 
So far no crashes for me. Love this mod.
Big J 78 caps 29 Dec, 2024 @ 1:09pm 
Lol the mod wont even download for me xD. Love everything that you do @ChaosRobie. My guess as to why could potentially be that because CA opened up the northern part of Khuresh, you're mod is populating in settlements that already exist which maybe throwing an exception somewhere but i'm no sure. I've only made Total War mods using their database and just tweaking some values but haven't towed with the map editor stuff yet. Hopefully its an easy fix! as always thank you for everything you do! :D