Stellaris

Stellaris

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Forgotten History
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30.615 MB
12 Jan, 2023 @ 11:09am
5 Jan @ 2:52am
84 Change Notes ( view )

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Forgotten History

In 1 collection by kroun
Additional Precursors Collection
5 items
Description
Forgotten History is a mod that adds Origins, Civics, Precursors, Archeology Sites and more.
It is meant to be a bit like a story pack, and the theme is archeology and the ruins of ancient civilizations.

No vanilla files were harmed in the creation of this mod.


As part of this mod there's 4 origins!

Banished Threat

Your civilization is an ancient one, and was once a threat to the entire galaxy! Unfortunately the rest of the galaxy banded together and used a Global Pacifier on your homeworld. Now, millenia later, the shield has become unstable and the galaxy faces an ancient threat once again.

Scavengers

This civilization has been greatly boosted by reverse-engineering an alien ship that crashed on their world. Now they take to the stars, though there's still much to learn from the ship.
(This origin may or may not have a small bonus if picked with a certain civic.)

Hidden Crisis

This mod's version of a contingency origin. When the endgame starts, it's you against everyone else until either side is defeated.
While not in the description, subjects with hidden crisis will awaken alongside you.

Insurgency

Past mistakes have caused a rebel group to form, causing havoc on your worlds. Try to minimize their damage while you reap the benefits of having an ecumenopolis as your homeworld.


A small amount of civics is added with this mod:
- Archeologists
- Desolators
- World Crackers

Traditions

Why isn't there an archeology tree in vanilla? No idea, but there is one here!

There's also a tradition tree for the opposite: Desecration is a tradition tree, not for preserving the past, but destroying it in favor of the future.

Precursors

2 new precursors are part of this mod: The Plexian Swarm and An empire lost to time.

Enclaves

This mod adds the Archivist Enclave, a group of robots that will sell you artifacts and other stuff related to precursor empires.

Mods With Gameplay Interaction

Civic: Organic Zealots by corsairmarks is a valid civic for the Banished Threat origin.

Precursor Story Pack by 슈팅스타], XVCV and ChupaChups introduces 3 precursors, all of which have their own museum worker outputs and interactions with the archivist enclave. Not compatible with the newest version. Use Forgotten Empires by Inny instead.

More Precursors adds 3 new precursors, all of which have their own museum worker outputs and interactions with the archivist enclave.

Precursor Selection My own take on a precursor selection mod.

Known Precursor by Oskar enables you to choose which precursor(s) you want to get, including precursors from this mod. Not updated for the newest version of Stellaris.

Unavoidable Changes adds a new precursor

Extra Content For Forgotten History

Archeology Resolutions: Want more resolutions for the galactic community? This small mod adds the history preservation resolutions that give bonusses to museum workers and bans the destruction of ancient history.

Translations

Italian Translation by Nebu

Russian Translation by Kvazibubba

German Translation by Kucige

Russian Translation by Hann and tzverg

Mods that may improve your experience

Remove Forgotten History Preset Empire by Ambient removes the Thirian Holy Prescripted Empire.

Updates Incoming!

I plan to add more stuff to this mod.
I also plan on making some better custom images, although I can't make any promises.
I plan to always keep this mod up to date with the newest version of Stellaris. Stand-alone versions of past iterations will be released so you can keep playing on old saves.

For seeing what previous updates added, check out the change notes

[discord.gg]
Popular Discussions View All (3)
44
2 Dec, 2024 @ 5:57am
PINNED: Bugs
kroun
34
9 Dec, 2023 @ 11:26am
PINNED: Suggestions
kroun
268 Comments
kroun  [author] 8 Jan @ 3:22am 
@PAISLY
Thanks! I'm glad you enjoy it!
And yeah, ethics has little effect on whether pops are loyal or not. Happiness is primarily what determines that.
PAISLY 8 Jan @ 2:49am 
Great Mod! Im playing with the Insurrection Origin rn and the majority of my Pops is in the Rebellion faction, even tho I have high gouvernment Ethics attraction. I only got like 3-4 Pops in my gouvernment faction, is that working as intended? Either way the challenge is fun to play.
kroun  [author] 26 Dec, 2024 @ 2:22am 
@spartan1096
This mod's precursors would not spawn if the mod has not taken them into account, so most mods that just force spawn all precursors would most likely not spawn this mod's precursors.
Precursor Selection does support this mod's precursors, so using that and just enabling all precursors will work.
spartan1096 26 Dec, 2024 @ 1:32am 
How would mods that forced all precursors to spawn affect this?
kroun  [author] 15 Dec, 2024 @ 1:30am 
I removed it, as most people most likely do not find a use for it, and many people don't want even more prescripted empires than already exist.
leslie.drew 15 Dec, 2024 @ 1:13am 
I want to get rid of this mod's premade empire, but the link doesn't work. Can you do something about it?
LordWildMan 3 Nov, 2024 @ 1:49pm 
Any thoughts on changes to the tradition tree following 3.14 release, since Paradox sort of added an archaeology tree?
Daevinski 13 Sep, 2024 @ 3:09pm 
Thanks! I ordered the mods following this rule.
kroun  [author] 13 Sep, 2024 @ 4:58am 
@Daevinski
I have no idea, but try to make sure the always = no triggers are overwritten.
Daevinski 12 Sep, 2024 @ 11:32am 
I think it's best to share a screenshot to better show what I mean: https://imgur.com/54pGZSK