RimWorld
1,774 lượt đánh giá
Simple Utilities: Ceiling
2
9
2
3
2
2
   
Giải thưởng
Yêu thích
Đã yêu thích
Bỏ thích
Mod, 1.3, 1.4
Kích cỡ file
Đã đăng
Đã cập nhật
723.688 KB
9 Thg08, 2021 @ 10:43pm
28 Thg03, 2023 @ 9:54am
36 ghi chú thay đổi ( xem )

Đăng ký để tải xuống
Simple Utilities: Ceiling

Trong 1 bộ sưu tập tạo bởi Owlchemist
Owlchemist's Mods
42 vật phẩm
Mô tả
Allows the building of ceiling-mounted light fixtures, firefoam poppers, and sun lamps. Also includes darklight variants for Ideology users. The lights come in a variety of styles, and can be placed above furniture.

Features
Assets:
  • Styles: In order to use styles, you must have Vanilla Expanded Framework. Without it, you just get the 1 main style.

  • 1x1 ceiling lights in 3 styles.
  • 1x2 long ceiling light in 3 styles.
  • 1x1 dark ceiling lights for ideology users, with a technist style as well.
  • Ceiling mounted sunlamps in 2 styles.
  • Ceiling mounted firefoam popper.
  • Being able to mount a salvaged gloomlight to the ceiling.
  • A 2x2 pre-industrial chandelier. If you have Perspective: Buildings, you can offset them a half-tile to center into odd-tiled spaces. They can also substitute a throneroom's brazier requirement.

Misc:
  • As far as stats go, all buildings treat the vanilla equivalent as their parent definition... with two exceptions: Ceiling mounted fixtures take longer to build, and as they are affixed to the structure, they cannot be minified/moved.
  • Custom placement code restricting fixtures to roofed tiles.
  • Buildings are all grouped into a dropdown category to avoid cluttering your build menus.
  • Visibility toggle button.

FAQ
Q. I can't find the lights.
A. They're all grouped together under a drop-down menu. Usually the Gloomlight is the first on the list.

Q. Can these be built over things like furniture?
A. Yes, unless the furniture supports roofs (like columns).

Q. I can't install a mounted gloomlight.
A. Mechnodes you acquired prior to installing this mod won't work immediately. Install them as normal, then uninstall them. Then you should be be able to mount them.

Q. Can the "change graphic" button be less random?
A. Yep. Go to mod options -> vanilla framework expanded -> and enable sequential graphics.

For other modders
If you'd like your own ceiling assets to utilize this mod's code, add this to your def:
<placeWorkers> <li MayRequire="owlchemist.ceilingutilities">CeilingUtilities.PlaceWorker_OnlyUnderRoof</li> </placeWorkers> <modExtensions> <li MayRequire="owlchemist.ceilingutilities" Class="CeilingUtilities.CeilingFixture" /> </modExtensions>

Credits


You may also like...


🦉GitHub[github.com]


[ko-fi.com]
Thảo luận nổi bật Xem tất cả (1)
0
21 Thg11, 2022 @ 8:57am
Mod support
Fargotroniac
272 bình luận
Candalf the Waxy 12 Thg02 @ 5:52pm 
o7
mongee 18 Thg10, 2024 @ 4:21pm 
@King DaMuncha please read the other comments before you comment asking for an update. I've seen you a few times on other mods, doing this with an update, or a continuation linked below
Geostigma 20 Thg09, 2024 @ 9:15pm 
I have over 200 mods enabled and this mod hasn't caused any problems for me. Just sayin...
King DaMuncha 21 Thg08, 2024 @ 4:07am 
Please update
alt4s 2 Thg05, 2024 @ 12:22am 
Hi. I made a continuation a while ago for this mod, it should solve the world gen issue.

https://steamproxy.com/sharedfiles/filedetails/?id=3231909012
Solissa 1 Thg05, 2024 @ 9:15pm 
Can corroborate that this is breaking world gen, also the 'reworked' https://steamproxy.com/sharedfiles/filedetails/?id=3178164824 version also is, but by the virtue that this mod is a requirement for that one.
Alastors_Game 23 Thg04, 2024 @ 11:34pm 
this mod is currently breaking the world gen (preventing you from scrolling or doing anything besides moving) when used with the entire vanilla expanded series
ImTotallyNormal 23 Thg04, 2024 @ 10:38am 
Second to @DanielRicciardo

Managed to narrow down my HUD breaking to this mod. Unsure why but can confirm this is the cause of the issue.
hhhvsg 23 Thg04, 2024 @ 10:21am 
Mod currently breaks the HUD for me and is unplayable. Consider deactivating the mod/looking for a replacement of this mod.
Speak Into The Cock 22 Thg04, 2024 @ 5:29pm 
Any chance you could add a third mode, proximity? Like if a pawn is in the room, but far away, it doesn't turn on?