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For everyone else: I've somewhat lost track of where I'm at and what I'm still supposed to be tracking for future updates. Post-health issues I have since been putting a lot of my effort into improving and maintaining my physical and mental health, sorry this journey has been taking me a lot more than I expected
_My researcher who performs the ritual gains social skill (it's a ritual performed alone), no gain or gain intellectual skill would be more relevant. There is already a way to change it?
_The reward seems to can't spawn under overhead mountain roof, I guess it's because it use the drop pod code?
I understood from what the harvest bonus hediff and the big number of Go frenzy inspirations came when I reformed my ideology...
I guess I should have read better, but it's a bit strange to get stuff added like "adds a trait (Ascetic for this example) to pawns involved in the ritual", "this outcome is mostly used to test and showcase features" or outcomes who add psylink and ascetic trait...
I edited the rituals in my curent save before deleting the Defs files to keep only assemblies. I got one red error about RandomBuffPerPawn with many yellows errors, then nothing when I loaded my savegame a second time.
My savegame is safe or I'm better start a new game?
Thank you for the framework anyway