DayZ
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COCAs_NoVehicleDamageMOD
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Type: Mod
File Size
Posted
Updated
7.073 KB
16 Mar, 2020 @ 6:46pm
13 Jul, 2021 @ 4:36am
13 Change Notes ( view )

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COCAs_NoVehicleDamageMOD

Description

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The Mod itself works like this:

  • There is no speed limit, you can have a crash and nothing will happen to you or your car.

  • Even if you are a bad shifter you still wont damage the car/engine with that

  • No Engine damage from RPM.

  • Not possible to get Red or Yellow Engine damage from collisions

  • Zombies and Animals can get run over by a car

  • Players cant get run over by a car

  • Players also wont take damage if entering or leaving a car when its on/running

  • Vehicles can still be damaged if shot


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Server Owners:
  1. Install the mod on your client to download.
  2. Right click on the mod in Launcher and Browse Files
  3. Copy the @COCAs_NoVehicleDamageMOD directory to your DayZServer directory root
  4. add ;@COCAs_NoVehicleDamageMOD to your launch parameters (LOAD IT AS THE LAST MOD!!)
  5. Copy COCA_ZN.bikey from inside @COCAs_NoVehicleDamageMOD/Keys to the Keys directory in the root of your DayZServer
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PERMISSION IS NOT GRANTED FOR THIS MOD TO BE INCLUDED IN A "SERVER PACK" or "MOD PACK (DO NOT REPACK!)".
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Copyright 2022 COCA ┌∩┐(◣_◢)┌∩┐.
This item is not authorized (strictly forbidden) for any of these conditions:
- posting on Steam, except under the Steam account COCA ┌∩┐(◣_◢)┌∩┐.
- hosting on any download server other than ZN's current workshop download.
- hosting on any launcher for distribution other than ZN's current workshop download.
- to be packaged in any form other than ZN's current workshop download.
- to create derivative works.
Popular Discussions View All (2)
6
7 Feb @ 11:04am
Water damage
inkihh
2
1 Sep @ 10:38am
Does this work with SIB helis?
Dbailey62
347 Comments
COCA ∩ (◣_◢) ∩  [author] 13 Dec @ 11:09am 
@theJayRad if he inherits from the Carscript class than its possible that he is having a super call in override void EOnPostSimulate(IEntity other, float timeSlice). Did you make sure to load this mod as last one in your server parameter?
COCA ∩ (◣_◢) ∩  [author] 13 Dec @ 10:46am 
@theJayRad thanks for your feedback :)

This mod is not "only" explicit to vanilla vehicles, but its based on the vanilla vehicle script class, which means that custom vehicle mods that inherit from the vanilla vehicle class should work with this mod. So the best way for Custom Vehicle Modders is to inherit from that class, to make sure that their mod works with plenty of other Vehicle editing mods like this one here.
theJayRad 12 Dec @ 4:37pm 
Mod still works perfect :) (Namalsk latest build)

One question if you still have time for this thread & project COCA.

I believe you have already mentioned that this mod is explicit to vanilla vehicles. I've recently added the RUSForma_Vehicles mod, and would love to have your mod take effect on these additional assets. I assume that this is only be possible with support/changes from the RUSForma_Vehicles modders (?)

Ty Sir! - Still works like a charm
Kal'tsit 13 Nov @ 9:13pm 
Can I pack this MOD?
MrGhost 26 Jun @ 8:44am 
maybe conflict with Fliptransport?
AlexHellupov 22 Jun @ 2:09pm 
Mod is shitразебались с другом нахуй 9 мертвых людей из 10
TIX1U 22 Jun @ 2:07pm 
Пишу второй отрецательный коментарий, ибо очень раздасадован
TIX1U 22 Jun @ 2:06pm 
Мод гавно, разьебался и помер нахуй!
9 мертвых выживших из 10
Anton-ST 10 May @ 4:42am 
how to remove damage to zombies?
COCA ∩ (◣_◢) ∩  [author] 28 Apr @ 2:27pm 
@DanyPolo what you could try is load CZ_noflyzones mod after my mod in your server parameters.