Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This mod is not "only" explicit to vanilla vehicles, but its based on the vanilla vehicle script class, which means that custom vehicle mods that inherit from the vanilla vehicle class should work with this mod. So the best way for Custom Vehicle Modders is to inherit from that class, to make sure that their mod works with plenty of other Vehicle editing mods like this one here.
One question if you still have time for this thread & project COCA.
I believe you have already mentioned that this mod is explicit to vanilla vehicles. I've recently added the RUSForma_Vehicles mod, and would love to have your mod take effect on these additional assets. I assume that this is only be possible with support/changes from the RUSForma_Vehicles modders (?)
Ty Sir! - Still works like a charm
9 мертвых выживших из 10