Transport Fever 2

Transport Fever 2

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Freight wagon bogie set
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Scenario: Europe
Vehicle: Wagon
Tamaño
Publicado el
Actualizado el
54.224 MB
1 ENE 2020 a las 16:52
2 JUL 2020 a las 12:58
3 notas sobre cambios ( ver )

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Freight wagon bogie set

Descripción
Hallo,
I provide this set of freight wagons bogies for you. The goal of this set is to avoid redundant data. This set will be needed for each of my freight wagons in the future.

Currently in this set the following bogies are included:
bogie type 645
bogie type 655
bogie type 713
bogie type 714.3
bogie type 715
bogie type 931
bogie type 932
bogie type y25 in 5 versions

Players without Steam can find the download at ModWerkstatt[modwerkstatt.com]

You really like my work? Then just leave a comment, a thump up or spend me a little drink.
[www.paypal.com]

Have fun with that.

greetings
Kaleut

Notice:
It is also prohibited to upload the mod to other websites or file hosters. Should this happen, I will take legal action if necessary.
I accept no responsibility for damages to software and hardware.
The distribution of modified versions of the mod is prohibited.
If you want to change the mod and publicly announce it or create a repaint, permission must first be obtained from me or a contributor.
13 comentarios
Fulles 31 ENE 2024 a las 6:24 
Gracias.
kate.grundy 13 DIC 2023 a las 5:34 
when i try to use this it crashes my game
I'm_a_simulation 24 OCT 2021 a las 12:29 
thump --> thumbs :steamthumbsup:
kaleut  [autor] 8 DIC 2020 a las 12:14 
Yes, you can use it. That's exactly the reason why i made this mod. You only need the Referenz in the .mdl of your model.
[PL] BreFi 8 DIC 2020 a las 9:42 
Hi, can I use your bogies in my mod? I made Tagnpps wagon and used your y25 bogie. It's still necessary to add your mod to use my mod in game.
Greetings
Locomotor79 1 JUL 2020 a las 18:46 
hmm here its vinked on but on other mod steam is saying i dont have
ether its something whit steam workshop or this mod needs to be checked out
lollus 4 MAY 2020 a las 4:40 
You need something like
local clackNames = {
'vehicle/clack/modern/part_1.wav',
'vehicle/clack/modern/part_2.wav',
'vehicle/clack/modern/part_3.wav',
'vehicle/clack/modern/part_4.wav',
'vehicle/clack/modern/part_5.wav',
'vehicle/clack/modern/part_6.wav',
'vehicle/clack/modern/part_7.wav',
'vehicle/clack/modern/part_8.wav',
'vehicle/clack/modern/part_9.wav',
'vehicle/clack/modern/part_10.wav'
}
if type(data.result) ~= 'table' then
data.result = {}
end
if type(data.result.events) ~= 'table' then
data.result.events = {}
end
if type(data.updateFns) ~= 'table' then
data.updateFns = {}
end
soundsetutil.addEventClacks(data, clackNames, 15.0, 10.0)
in your sond sets.
lollus 4 MAY 2020 a las 3:44 
Hi guys, sorry to bother you, could you please add clacks to your sound sets gw_alt, gw_neu and h_wagen?
On top of this, could you also add m_wagen into the mod, and add clacks to it, too?
I do add the clacks in my mod https://steamproxy.com/sharedfiles/filedetails/?id=2082308678 , but it is not the ideal solution.
Thanks!
Namikaze 23 ENE 2020 a las 6:38 
Ich kann den Mod leider nicht mehr nutzen. Jedesmal wenn ich das Spiel laden will stürzt es ab
eh.schacht 7 ENE 2020 a las 3:24 
Hallo
Da ich neu bei TF 2 bin, hätte ich gern mehr über den Einsatz und die Verfahrensweise des Drehgest. gewusst. Zu "redundante Daten" ist im Netz nichts plausibles im Bezug auf das Spiel zu finden.
Schon mal vielen Dank für eine Info.