Garry's Mod

Garry's Mod

412 ratings
PAYDAY 2: Animations
   
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Content Type: Addon
Addon Type: Server content
Addon Tags: Movie, Scenic
File Size
Posted
Updated
42.718 MB
13 Jun, 2019 @ 9:13pm
6 Jul, 2024 @ 7:49am
15 Change Notes ( view )

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PAYDAY 2: Animations

In 2 collections by Shadow Bonnie (RUS)
PAYDAY 2 Content
38 items
PAYDAY 2: Default addons to create custom PD2
25 items
Description
Addon contains exported most of the animations of cops and players from PAYDAY 2. I managed to extract and adapt it to gmod player skeleton. Many thanks to PAYDAY 2 community that published the known information about game animation format.

Animations include:
- Combat and passive poses for holding rifle, pistol and akimbo weapons.
- Idle, walking, running, sprinting, crouch idle, crouch walking, crouch running animations.
- Reloading and range shooting animations.
- Unique bulldozer and shield sets of poses and gestures.
- Death and taking damage animations from different sides (front, back, left, right) considering different crouching state.
- Special payday 2 gestures like 'come here', 'point', 'halt', 'arrest', melee knockback while holding weapon, medic gesture and other.
- Surrender and bleedout animations, including enter to and exit from looping animations.
- Cloaker melee attack and jump animations.

Using these animations:
For players, you can use the xdR replacement. It replaces the default gmod player animations with the generic animations from payday 2. You can download it here.
For developers, you can use animations .mdl files to add $includemodel to .qc file of your model to add animations to it. Then you can use various ACT_PD2_* activities to play the desired animation.

All animations binded to custom ACT_PD2_* activities. So if you want to play 'point' gesture in code, you can use ACT_PD2_RIFLE_POINT_GESTURE activity.

There are 4 version of animations:
- models/payday2/pd2_new_anm.mdl - Contains pd2 animations only, so it will not replace the default gmod animations. Add it using $includemodel to just add animations for usage from code.
- models/payday2/pd2_anm.mdl - Contains pd2 animations and replaces player animations with the generic pd2 animations. Use this to additionaly replace default animations.
- models/payday2/pd2_bulldozer_anm.mdl - Contains pd2 animations and replaces player animations with the bulldozer animations. Use this to additionaly replace default animations.
- models/payday2/pd2_shield_anm.mdl - Contains pd2 animations and replaces player animations with the shield animations. Use this to additionaly replace default animations.

Technically, you can use only pd2_new_anm.mdl if you want use it from code and avoid conflicts. Other .mdl files added to backward compatibility with old version of animations.

If you want use old alpha animations from previous version of addon, these animations now postfixed with '_old'. So old version of animation file that replaces player animations will be pd2_anm_old.mdl.
Popular Discussions View All (2)
4
5 Aug, 2024 @ 10:29pm
Гайд по установке
MoistCr1tikal
0
7 Jul, 2024 @ 1:53pm
PINNED: List of activities to which animations are bounded
Shadow Bonnie (RUS)
86 Comments
bluesbuzzer 22 Jan @ 7:20pm 
can you replace only the weapon animations? e.g. vanilla animations but with pd2 reloads and holdtypes.
Poolraoit 12 Jan @ 3:01pm 
how do you use the hurt animations and the downed animations and the other idle animations when holding weapons
susina_busina19 4 Aug, 2024 @ 11:53am 
Помогите скиньте готовый файл анимаций,а то я нечего не понел
Shadow Bonnie (RUS)  [author] 7 Jul, 2024 @ 5:05am 
Removed only replacement of default, added pd2 animations still there, but for using it should be used lua code for replacing default activities with pd2 activities.
Lombaxtard 7 Jul, 2024 @ 2:33am 
Are unarmed animations ever coming back? Personally, I think they're pretty neat. Also it was the only animation set on the whole workshop that actually replaced those old-ass citizen animations for the player
I also don't think the guy that stated these look terrible is even slightly correct. PD2 anims are just very different, to what we're used to seeing in Source
Lombaxtard 1 Jul, 2024 @ 3:00pm 
Monumental, I know, yet absolutely worth the effort in my eyes
I would also like to point out that rigging turned out surprisingly good. Regardless, thanks for your work
Shadow Bonnie (RUS)  [author] 1 Jul, 2024 @ 9:03am 
This is because root bone moving not perfectly linear from start to end. This looks normal to observer. I will fix it soon, but it requires to modify all walk/run/sprint/crouchwalk/crouchrun anims at all sides n/s/w/e.
Lombaxtard 1 Jul, 2024 @ 6:00am 
Very impressive update
There's a slight jitter on most of the animations though I wish could've been fixed. Very noticeable when playing in third-person/using first-person body addons
Shadow Bonnie (RUS)  [author] 15 Jun, 2024 @ 6:23am 
This addon does not replaces player animations, just adds pd2 animation files, so it can be used by developers without conflicts
Charles 15 Jun, 2024 @ 4:10am 
What changes between this and xdR version?