Garry's Mod
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rp_zapolye_v1 [Chernobyl-1][Materials]
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay
Dimensioni del file
Pubblicato in data
Aggiornato in data
199.000 MB
3 lug 2018, ore 18:54
3 lug 2018, ore 19:21
2 note di rilascio ( visualizza )

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rp_zapolye_v1 [Chernobyl-1][Materials]

Descrizione
I said come in... Don't stand there!

Zapolye is a recreation of the original map build of Rostok from the S.T.A.L.K.E.R. games titled Chernobyl-1.

This map was commissioned for the Fusion Networks STALKER server, which you can find links below.

Features of this map:

  • Ambient sounds
  • AI noded
  • Usable fireplaces
  • 5 distinct locations for general RP. (Military Checkpoint, City, Abandoned Village, Ecologist Bunker, Underground)
  • Weather addon compatibility (The components are in the map, this doesn't mean it'll work with your server)
  • Almost entirely empty to allow decoration for roleplay.



This map was funded by myself and the community above. If you'd like to support us and fund other ventures / potential maps. Look below.

Donate

You can donate to the community here[www.paypal.com]
Send a gift to the mapper

Support

If you'd like to support the community in future endeavors such as our custom RP gamemode called "Fusion Theory". You may do so here[community.fusionnet.works]
or you can Join the Discord[discord.gg]
21 commenti
Pilot 28 ago 2021, ore 15:15 
fdsgrsñ},grd}´lhtdr´lhdtr.´ñ}tgeteñrtdh}lhl´ñ´lthpltrlp´relpge´plfre´pler+etgñ+trgñ´gtrñ´´r
RAR 2 giu 2021, ore 13:10 
for a second in the support i thought fusion theory said Furry theory lol
EHoTeek666 3 ago 2019, ore 3:48 
CMaterialVar:GetVecValue trying to get a vec value for $envmaptint which is of type 1 как убрать?
Semper Vi 28 lug 2019, ore 20:22 
your fucking HDR $envmaptint isn't in brackets
Semper Vi 1 lug 2019, ore 13:00 
Ay am I gonna have to pry apart your map to fix this myself?
Semper Vi 22 giu 2019, ore 7:42 
Hello? It's kind of important - it clogs the console. I'd do it myself but I thought it'd be better to come to you first. I might have to check for errors for other addons and whenever I look at the fog it spams the message: CMaterialVar::GetVecValue: trying to get a vec value for $envmaptint which is of type 1

specifically the "$envmaptint" which makes me think that it's the fog, and whenever I look at it (even in the tunnels) it does the same thing.
Semper Vi 21 giu 2019, ore 6:08 
@NuclearGhost
Do you know what the issue is and how I can fix it?
NuclearGhost  [autore] 21 giu 2019, ore 2:11 
@Practo-Proko
You wrong
Kosminaut  [autore] 21 giu 2019, ore 2:11 
NuclearGhost is the mapper, and he would know.
Semper Vi 21 giu 2019, ore 0:51 
hey Omni I believe the fog material for this map is causing material errors, specifically:

"CMaterialVar::GetVecValue: trying to get a vec value for $envmaptint which is of type 1"

printing in console every frame, is there any fix for this?