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specifically the "$envmaptint" which makes me think that it's the fog, and whenever I look at it (even in the tunnels) it does the same thing.
Do you know what the issue is and how I can fix it?
You wrong
"CMaterialVar::GetVecValue: trying to get a vec value for $envmaptint which is of type 1"
printing in console every frame, is there any fix for this?