RimWorld
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A RimWorld of Magic
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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109.856 MB
14 Kas 2017 @ 16:11
30 Eki 2024 @ 18:22
359 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
A RimWorld of Magic

Torann tarafından 1 koleksiyonda
A RimWorld of Magic - Minimal Collection
7 öğe
Açıklama
Supports RimWorld versions 1.0 - 1.5

This mod adds classes with unique abilities.
RimWorld of Magic adds over 35 unique classes with even more available in class add-on packs. Each class has a set of unique abilities and fills specific roles (healer, offensive caster, utility, etc) and each class has a unique development tree to improve their abilities as they level up their class.

Check out the wiki for tons of additional info and details about the mod:
https://rwom.fandom.com/wiki/RimWorld_of_Magic_Wiki

Additional features include unique apparel/equipment options, gem crafting and enchantments, magical buildings such as portals, arcane forges and more. Challenge your newfound power against new, deadly events. Unique research tree that opens up a diverse set of improvements for the colony, including learning how to animate Golems. A to top it off, a new "magic" faction that is known to deal in many powerful artifacts.

To add to the challenge, AI classes are able to use abilities.

Mod options are also included that allow you to tailor many mod related features such AI difficulty, how common mages/fighters are, and how fast mages develop.

The mod can be added to an existing save, but works and plays best when starting with a new game.

Self installed .zip file or older versions can be found here: http://www.moddb.com/mods/tmagic
Suggestions, recommendations, and comments are welcome
More details can be found here: https://ludeon.com/forums/index.php?topic=37161.0
Mod Discord channel: https://discord.gg/gFYfA6r

This mod has been updated for 1.0, for those that wish to continue a game on an older version, you can find archived version releases here https://www.moddb.com/mods/tmagic/downloads/
Download and extract the mod into your rimworld mods directory
GitHub link: https://github.com/TorannD

All mod versions can be found on moddb.

**You must have Hugslib and Jecstools loaded before this mod for it to work!**

Contributors:
(中文翻译) Available in Chinese courtesy of KuanKuan
(Español) Available in Spanish courtesy of Caferino

Felinoel - Wiki
DrMrEd - Elemental Art
SihvMan - writable scrolls and books
Draegon - Wand Art
Diannetea - Poppi Art
Angry Wizard - UI Icons
Trisscar - Gemcutting workbench, Succubus wings
Crustypeanut - raw magicyte, class icons, and world icon art
Rebelrot(AvP) - Staff of the Defender, Staff of Blazing Power, and magic wands Art https://www.patreon.com/Rebelrot
ZE - Testing
Bendigeidfran - Various sound effects
Kasmex Forever - Royal Armor Art, World icons, books and scrolls, Thrumbo weapons, various spell effects
Control Assuming Director - Minion Art
Kolton - Optimization

Like the mod? Consider showing your appreciation by buying me a coffee! https://ko-fi.com/torann
Popüler Tartışmalar Tümünü Görüntüle (392)
2,153
19 Oca @ 17:03
Bug Reports
...in the basement
897
1
9 Haz 2024 @ 6:40
SABİT: What Class Next!? Cast your vote!
Torann
9
4 Kas 2024 @ 20:18
Shaman Spirit wolf infinite spawn pool?
CARP42
6.943 Yorum
Winter 21 Oca @ 12:55 
@Akry From the description, I think resistance reduces the effect of hostile spells on a pawn. To cut down on arcane weakness, you'll want to look for effects that reduce the casting cost of a spell.
Akry 21 Oca @ 10:38 
Any know what arcane resistance does?
Does it help reduce the effects of arcane weakness?
Winnamine 20 Oca @ 6:19 
The paladin's shield doesn't work anymore for me.
Khorne Flakes 20 Oca @ 5:58 
Legitimately one of if not the best mod for Rimworld.
Meatshield 16 Oca @ 16:41 
In the mods settings you can lower the overall percentage of either magic or might classes spawn. You can also stop certain classes from spawning entirely.
Adorable Tarrasque 16 Oca @ 8:23 
is there a way to reduse how often a pawn has a class
Syilumi lunari 15 Oca @ 13:02 
the possessing spirits you own still cant leave human bodies, but can leave animal bodies is this intended? or is it a bug
Meatshield 14 Oca @ 0:14 
A save and reload might fix it.
Metroxide 13 Oca @ 12:39 
Granted, it was working before, but I added literally 205 more mods, so I have no clue what the incompatbility is, lol. Anyone had that issue before?
Metroxide 13 Oca @ 12:37 
Getting an issue where some classes have nothing in their magic and might tabs. Some work, but some don't.