RimWorld
4,932 avaliações
A RimWorld of Magic
181
48
31
142
36
17
60
26
10
8
20
19
7
9
4
7
5
4
3
2
2
   
Premiar
+ favoritos
Nos favoritos
- favoritos
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
Tamanho
Publicado em
Atualizado em
109.856 MB
14/nov./2017 às 16:11
30/out./2024 às 18:22
359 notas de atualização (ver)

Inscreva-se para baixar
A RimWorld of Magic

Em 1 coleção de Torann
A RimWorld of Magic - Minimal Collection
7 itens
Descrição
Supports RimWorld versions 1.0 - 1.5

This mod adds classes with unique abilities.
RimWorld of Magic adds over 35 unique classes with even more available in class add-on packs. Each class has a set of unique abilities and fills specific roles (healer, offensive caster, utility, etc) and each class has a unique development tree to improve their abilities as they level up their class.

Check out the wiki for tons of additional info and details about the mod:
https://rwom.fandom.com/wiki/RimWorld_of_Magic_Wiki

Additional features include unique apparel/equipment options, gem crafting and enchantments, magical buildings such as portals, arcane forges and more. Challenge your newfound power against new, deadly events. Unique research tree that opens up a diverse set of improvements for the colony, including learning how to animate Golems. A to top it off, a new "magic" faction that is known to deal in many powerful artifacts.

To add to the challenge, AI classes are able to use abilities.

Mod options are also included that allow you to tailor many mod related features such AI difficulty, how common mages/fighters are, and how fast mages develop.

The mod can be added to an existing save, but works and plays best when starting with a new game.

Self installed .zip file or older versions can be found here: http://www.moddb.com/mods/tmagic
Suggestions, recommendations, and comments are welcome
More details can be found here: https://ludeon.com/forums/index.php?topic=37161.0
Mod Discord channel: https://discord.gg/gFYfA6r

This mod has been updated for 1.0, for those that wish to continue a game on an older version, you can find archived version releases here https://www.moddb.com/mods/tmagic/downloads/
Download and extract the mod into your rimworld mods directory
GitHub link: https://github.com/TorannD

All mod versions can be found on moddb.

**You must have Hugslib and Jecstools loaded before this mod for it to work!**

Contributors:
(中文翻译) Available in Chinese courtesy of KuanKuan
(Español) Available in Spanish courtesy of Caferino

Felinoel - Wiki
DrMrEd - Elemental Art
SihvMan - writable scrolls and books
Draegon - Wand Art
Diannetea - Poppi Art
Angry Wizard - UI Icons
Trisscar - Gemcutting workbench, Succubus wings
Crustypeanut - raw magicyte, class icons, and world icon art
Rebelrot(AvP) - Staff of the Defender, Staff of Blazing Power, and magic wands Art https://www.patreon.com/Rebelrot
ZE - Testing
Bendigeidfran - Various sound effects
Kasmex Forever - Royal Armor Art, World icons, books and scrolls, Thrumbo weapons, various spell effects
Control Assuming Director - Minion Art
Kolton - Optimization

Like the mod? Consider showing your appreciation by buying me a coffee! https://ko-fi.com/torann
Discussões populares Ver todos (392)
2,154
25 de jan. às 23:02
Bug Reports
...in the basement
898
1
31 de jan. às 8:40
AFIXADO: What Class Next!? Cast your vote!
Torann
127
10/out./2024 às 6:19
AFIXADO: Ideology
Torann
6.951 comentário(s)
LaBretonne 30 de jan. às 14:16 
@copycat There is a standalone JecTools mod made specialy to support Rimworld of Magic.
I think it's named JecTools of Magic
Copycat 28 de jan. às 0:57 
Is there an alternativ to using JecTools?
It's the most useless thing in the Workshop sadly.
Winter 26 de jan. às 14:24 
@Redtor It has been a while. There's some conceptual overlap with psycasts, but I don't remember any conflicts. They should work together fine now, at any rate.

There is a glitch to be aware of if you're using the Vehicle Framework mod. Once you've cast a spell from this mod on a target, the vehicle mod target selection stops working. That can be worked around by saving the game and reloading, though.
Redtor 26 de jan. às 4:49 
@Winter Didn't it have conflicts with psycasts? or was it with Humanoid Alien Races? (as I said, it was a long time ago)
Winter 25 de jan. às 22:29 
@dansaske Mod options, Display Options button, check Shrink Icons.
dansaske 25 de jan. às 14:25 
Amazing mod, but I really want to request that the ability icons be able to be minimized like the psycasts and some other abilities. I am not sure if this was part of the Vanilla Expanded mod, but the ability icons minimized as part of the mod include some abilities like those of revenant spine invisibility and other core functions.
Winter 24 de jan. às 17:42 
@Redtor I've been using this mod before, during, and since Royalty's release, and didn't notice any conflict. What did you run into?
Redtor 24 de jan. às 15:43 
Hi, I used to use this mod a long time ago now, then Royalty came and broke it.

My question is if the mod has been updated to support DLC or I still need to run only the base game.
Winter 21 de jan. às 12:55 
@Akry From the description, I think resistance reduces the effect of hostile spells on a pawn. To cut down on arcane weakness, you'll want to look for effects that reduce the casting cost of a spell.
Akry 21 de jan. às 10:38 
Any know what arcane resistance does?
Does it help reduce the effects of arcane weakness?