Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
Recent Reviews:
Mostly Positive (32) - 78% of the 32 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,936) - 83% of the 2,936 user reviews for this game are positive.
Release Date:
11 Feb, 2022
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With a game with so many interlocking systems and mechanics, we plan to use early access to engage our players in the fine-tuning of these mechanics to make sure they offer both challenging and entertaining gameplay. Our growing community has been active on our Discord since the start and has helped shape the game since well before the start of Early Access, and we plan to continue this with an even larger audience as we evolve the game towards full release.”

Approximately how long will this game be in Early Access?

“We expect this game to be in early access for up to two years while we build out its full feature set.”

How is the full version planned to differ from the Early Access version?

“The full version of the game is planned to have additional content influenced by community feedback during Early Access, and we also plan to conduct additional polishing, balancing, and bug fixing during the Early Access period. Two major features that will be added are carriers and fightercraft, and a singleplayer campaign mode involving a persistent fleet, narrative thread, and objectives.”

What is the current state of the Early Access version?

“The current game revolves solely around one-off skirmish matches where players face off with their respective fleets. Build your fleet from four ship classes and configure their hardpoints, systems, and interior compartments to provide different capabilities and tailor the fleet to your play style. The current build features a positional damage system, individual component damage, damage control mechanics, and a complex radar simulation with electronic warfare baked in.”

Will the game be priced differently during and after Early Access?

“The price may be increased during the Early Access period as new content is added.”

How are you planning on involving the Community in your development process?

“Our community is already active on our Discord and we'd be thrilled to have you come join us and help shape the future of the game!”
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Reviews

“Nebulous: Fleet Command is the hardcore version of Homeworld I didn't know I wanted.”
Rock Paper Shotgun

“If you're a fan of real-time space combat, then Nebulous: Fleet Command is going to suck you right in. Sitting at the intersection between ship design and realistic sim combat, you're both outfitter and tactical commander.”
PC Gamer

“Nebulous: Fleet Command captures the immensity of The Expanse’s space battles.”
Polygon

About This Game

Take command of a fleet of space warships tailored to your exact play-style. Favor a small task group of robust, flexible multi-role combatants, a large group of specialized ships, or something in between. Do battle in a heavily simulation-based tactical game featuring everything from kinetics and beam weapons to realistic radar and electronic warfare. Nebulous seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision (and mistake) for hours after each battle.

Skip the economy management: you're here to dominate in battle. Drop into the battlespace with your full fleet and engage the enemy in a tense back and forth where a single mistimed advance, poorly executed withdrawal, or missed shot can turn the tide of battle. Deep, methodical combat based on thrusts, withdrawals, and counter-thrusts keeps the tension ratcheted up without numbing you with a screen constantly full of explosions. With no reinforcements coming, every hit hurts and every loss counts - victory favors thoughtful planning and precise execution.

It's in your hands, Commodore.



Take unparalleled control of every unit right down to their individual mounts. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical. Massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.

Group your weapons and task them to different targets or focus fire with everything you have. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all. Weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against.



Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing enemy sensors from detecting their presence, and ensuring enemy illuminators and fire-control radars are unable to mark targets for missile systems.

When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike. Multiple ships moving in close proximity produce a larger signal, making them more easily spotted by enemy sensors, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality.

Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.



Fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments - right down to the types of missiles each bay carries.

A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.



Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.

Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.


Nebulous has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more.

System Requirements

    Minimum:
    • OS: Windows® 10 (64-bit)
    • Processor: Intel® Core™ i5-4670 (quad-core) / AMD® FX-Series™ FX-4350 (quad-core)
    • Memory: 6 GB RAM
    • Graphics: NVIDIA® GeForce®™ GTX 660 (2 GB) / AMD® Radeon™ RX-460 (4 GB)
    • DirectX: Version 11
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows® 10 (64-bit)
    • Processor: Intel® Core™ i5-4590 (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 1060 (6 GB) / AMD® Radeon™ R9 390X (8 GB)
    • DirectX: Version 12
    • Storage: 3 GB available space

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