Deepfield is a sandbox RTS set in the tiny world of microbiology. Deepfield's microverse is alive and contains many biomes, each with their own mix of environmental mechanics and unique enemy types. Find and exploit resources, multiply in number and expand your territory to fend off extinction.
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Deepfield is an ambitious project for us and it feels like every corner we turn there is another pile of problems to solve. For example, adding a persistent world to the RTS genre has led to many issues with traditional RTS game mechanics, we’ve had to do a lot of experimentation to find solutions.

We’re a small team so we need the feedback of the community to point us in the right direction. Major aspects of the game which we are looking for feedback on include game balance, control systems, quality of life and how the game feels after long term play.”

Approximately how long will this game be in Early Access?

“It’s hard to say this with any certainty as our focus is to make the game fun to play rather than to release it by a set date. We may find that we need more development time as we discover things through player feedback.

We are aiming for a full release of the game 1 year after early access has begun, roughly Q4 2022.”

How is the full version planned to differ from the Early Access version?

“At the very least we are planning to have the following:

  • 3 playable species
  • More mutations, some unique to particular species
  • Multiple biome types
  • More neutral enemy types
  • Different types of resource sources
  • Updated graphics (models and animations)
  • Updated sound effects and music
  • Mod support
  • Achievements
  • Full GNU/Linux support

What is the current state of the Early Access version?

“Players are able to configure and host a public or private game; they will be able to browse for public games to join or connect directly to private ones.

Players are able to play through an entire game of Deepfield however the content is fairly bare. As of writing there is only a single species with a few unit types, a handful of mutations, a handful of neutral unit types and a couple of different environments.

We hope that we have already implemented sufficient quality of life and refined controls to the point where players are able to comfortably perform the actions they want to perform. We will be looking to improve on this during the early access period.

In order to implement some of the game mechanics in Deepfield we had to write the game engine and network layer from scratch. While stability and reliability have been at the forefront of our development design decisions, players may experience disconnects, lag or stuttering and at the very worst, a server crash. We have attempted to mitigate server crashes by saving the state of the universe periodically so that it can be loaded up again. We will strive to keep the main early access version branch as stable as possible.

If you would prefer not to deal with these issues, please wishlist and keep and eye on us for the full release of Deepfield.”

Will the game be priced differently during and after Early Access?

“Yes. We want to show our appreciation to players which have joined us during early access by offering the game at a discounted price.”

How are you planning on involving the Community in your development process?

“We think the best time to get your feedback is right after you have thought of it. To make this process a little easier we have implemented an in-game feedback window, you can access it by pressing F8 or by clicking the feedback UI button.

If you have feedback which isn’t appropriate for the feedback window (e.g. videos, multiple screen captures or a long list of ideas) then please send them to us at [email protected].

Please join our Discord: ”
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About This Game

Deepfield is a sandbox RTS set in the tiny world of microbiology. Deepfield's microverse is alive and contains many biomes, each with their own mix of environmental mechanics and unique enemy types. Find and exploit resources, multiply in number and expand your territory to fend off extinction.

Sectors & Biomes


The Deepfield microverse is broken up into many smaller play areas called sectors; small groups of connected sectors make up a biome. Each biome has its own mix of environmental mechanics and unique enemy types; players will have to constantly adapt and pivot strategies in order to spread their influence across the microverse.

(As of 0.4.0, biomes and environmental mechanics have yet to be implemented)

Capital Units


The most important class of unit; if all your capital units perish, game over.

Capital units have a wide range of capabilities but most importantly they can store resources and use them to spawn new units. They are the only type of unit which can use the mutation mechanic to enhance their capabilities and the only type of unit which can initiate travel between sectors.

Mutations


It’s an expensive and lengthy process but your capital units can be improved by mutating.

Mutations can change a wide variety of things. They can unlock new units to build, modify capabilities, boost/change stats and more.

Some biomes will be so hostile to a particular species that without mutating, units will die to the environment.

(The mutation system in 0.4.0 is a placeholder, this mechanic will be completely overhauled in the future)

RTS, not “RTS”

At its core, Deepfield is an RTS, however, it takes a lot of elements from other genres such as sandbox, RPGs, open world games and MMOs. This makes Deepfield unlike traditional RTS games.


The Deepfield multiplayer microverse is alive and persistent; it ages, changes and eventually dies. Your units continue to exist and will carry out simple tasks even when you’re not there. Players can drop in and out of the microverse at any time. How all this plays out can be configured by the host.

In multiplayer there are no specific PvE or PvP modes. Diplomacy is fluid so how you interact with others is entirely up to you; you can attempt to crush everyone you meet, create long-lasting alliances or cooperate until it’s no longer convenient.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Hosting games can be CPU intensive depending on the number of sectors in the universe.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10
    • Memory: 8 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Hosting games can be CPU intensive depending on the number of sectors in the universe.
    Minimum:
    • OS: Kernel 3.10 or later
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: Kernel 3.10 or later
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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