What happens when you mix a party game with a MOBA? Grab your friends and jump into the gothic city of Brimstone to find out!
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très positives (178) - 90 % des 178 évaluations des utilisateurs et utilisatrices pour ce jeu sont positives.
Date de parution :
19 mai 2020
Développement :
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Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Hey it’s Ategig here, I’m the developer of Brimstone Brawlers. This game originally started out as my hobby project as a solo developer and has now turned into a game I think is ready to share with the Steam community. Over the last few years I have been hard at work developing the game and I would love some feedback and support while bringing you all an exciting new top down brawler!

That leads me to why I am releasing into Early Access. I have big ambitions for the game and already have many collaborators ready to join the project, I just need one thing - funding. Brimstone Brawlers has been entirely self funded to this point and I honestly need some help to get some of the more advanced features complete as well as to transition to working on the project full time. Throughout the development of the game, I have had great support from those who can see my vision and this has allowed me to occasionally engage with some freelance collaborators already, but I need more help.

There’s also a ton of other reasons for releasing into Early Access including growing the community to help shape the game into something truly awesome. As I mentioned before, I’ve been a solo developer for ages and the games at a point where it would be awesome to get some community feedback and engagement to make sure I am making a game that people actually want to play.

TLDR:
I’ve been a mostly solo developer so far and now want to grow a team.
I really want to grow the community here on Steam.
I have high ambitions for the game.
The project needs some funding and support to fulfill those ambitions. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« I will be using all funds generated by game sales to implement features including, new content (both maps and brawlers), online profiles, matchmaking and unlockable cosmetics.

The speed in which these features are added really depends on how much support we receive during Early Access. Once these features have been implemented, the game can then be released into 1.0.0. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« Honestly, I know I am releasing the game into Early Access in an extremely early state. Let’s take the ideal option from the section above and run with that.

Here are a bunch of cool features that could make it into a full version, but keep in mind I am not making any promises.

Match Making


Matchmaking will be the backbone of Brimstone Brawlers. I would love to add all of the “standard” features including:

- Dedicated Servers
- Anti cheat measures
- Competitive and Casual play
- ELO/Rankings/Seasons
- Parties/Groups for team matches (with team ELO/Rankings/stats)

Player Profiles + Cosmetic Unlocks


Player profiles will have many features including:

- Experience with levels and rewards (cosmetics etc)
- In depth player stats
- Match stats
- Brawler specific stats
- Replays

Interconnected World


Every map in the game is geographically located within the large city of Brimstone. If I am able to grow the art team, this concept would let us do some cool things. First up, it would let us do some environmental storytelling. Imagine playing on a level and then noticing a new set of scaffolding on one of the buildings in the background, why did the developers add that? Perhaps it’s a new map? Or a new character moving into town?
Another cool thing this feature would let us do is create exciting new game modes including solo/coop content and large scale modes. Wait… does this mean I’m thinking of doing a battle royale mode? Well no, not exactly. But I am not ruling it out either. I can promise that if I ever do, it will be in the same game and wont take anything away from the core Brimstone experience.

Content Packs


Brimstone Brawlers will get content updates throughout its life cycle. There will be a constant stream of content including maps, brawlers, cosmetics and more. If I am able to grow the team, we will also be working towards larger content packs which will be released less often in order to refresh the game.

These packs will focus on world events within the city of Brimstone. The Circus will be the first major content pack, releasing several circus themed brawlers as well as a bunch of new maps and casual game modes. These packs may also be used to bookend seasons of competitive play.

Did I mention a playable circus bear?

Constant Improvements


So far the game has been developed by a tiny team (mostly one person). Along with all of the big features I want to include, I will be reworking and improving existing systems already in place.

The major priorities for improvement include:

  • Netcode updates/optimizations
  • UI Updates (we are well aware our UI is trash)
  • Ability FX updates
  • SFX updates
  • Existing level updates
  • Getting some awesome music made
  • Brawler visual updates
 »

Quel est l'état actuel de la version en accès anticipé ?

« The game is still under development, hence the Early Access. Players are able to play local (single machine) multiplayer using up to 4 controllers, as well as limited featured online multiplayer (no matchmaking yet). Currently in online mode you are able to host a public or private server. Private servers can be password protected or set to Steam invite only.

For those happy to support the game now and play Early Access, there are currently 5 core playable brawlers. Each brawler has a unique set of skills and all supporting ability mechanics have been implemented into the game. If you decide you like the core game and would like to support the project, there is DLC that will give you access to all the brawlers and future content. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« The core game will be free while in Early Access. As you can see by my future plans, I have many new features (hopefully) coming down the road.

Once these features have been added I will look into alternate pricing options, such as switching to a “Free to Play” structure where in-game purchases (non-gameplay affecting cosmetics etc) continue to fund the project far into the future.

This would be a large transition and will depend on community engagement and support. If the project does not make it to this transition I will look into several other options moving forward. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Community involvement and feedback will be vital to the development process of Brimstone Brawlers. The game is already shaping up to be an awesomely fun game when played with friends and there has been a small competitive community playing the game in online alpha tests.

I mainly engage with the community through the games verified and will be active on the Steam community pages. »
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Évaluations

“As someone who likes to dominate his mates both in-person and online, I can see this becoming a regular in my party playlist.”
Zach Jackson, WellPlayed

“We were quite impressed with the amount of detail that this small team has put into it.”
Jimmy Lindsay, MEF TECH

“It is nice to see the balance there and I am sure that given enough time anyone would be able to find a character that they enjoy playing as.”
Shaun Nicholls, Player2

À propos de ce jeu

Brimstone Brawlers is a fast-paced multiplayer brawler set in a grim, industrial fantasy world where chaos reigns and mayhem thrives. Step into the dark, twisted city of Brimstone, a place where the lines between magic and technology blur, and every corner hides new dangers.

Choose from a diverse cast of morally ambiguous characters—each with unique abilities and playstyles. Engage in frantic, skill-based combat, where every brawl is a test of strategy and reflexes. Unleash devastating attacks, master the battlefield, and outmaneuver your enemies in chaotic arenas that pulse with deadly hazards and shifting environments.

Whether you're teaming up with friends or battling foes solo, every match in Brimstone Brawlers is a blend of tactical depth and explosive action. It’s easy to pick up, but the depth lies in mastering your character’s abilities and outsmarting your opponents in intense, arena-based combat.

Are you ready to brawl in a city where anything goes?

Set in a fantasy Lovecraftian industrial world, brawls occur in a variety of dangerous hazard-filled 3d arenas. Laugh in delight as you knock a friend off to their doom or scream in fear as you get hit by a runaway train!

Brawl against friends in a variety of different PvP modes including Free For All Deathmatch, Free For All Stock, Team Deathmatch and Team Stock. For a change of pace players can play the bonus mode Bamball, Brimstone’s take on football, where they can use their abilities to disrupt (or eliminate) their opponents before scoring the winning goal.

Choose from an initial cast of five Brawlers with unique abilities and playstyles including the bombastic explosive-maniac Bomber, a deranged Plague Doctor who thinks he is an actual bird, and the menacing Vampire just looking for love.

Play with up to four friends locally with controllers or play online with up to eight players through peer-to-peer connections.

Stellar industrial victorian soundtrack by Andy Gillion (solo artist, songwriter and lead guitarist of Mors Principium Est) provides the perfect atmosphere to brawl with friends.

Configuration requise

    Minimale :
    • Système d'exploitation  *: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processeur : Intel Core i5-4430 / AMD FX-6300
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
    • DirectX : Version 11
    • Réseau : connexion internet haut débit
    • Espace disque : 8 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation  *: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processeur : Intel Core i5-6600K / AMD Ryzen 5 1600
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 1060 3GB / AMD Radeon RX 580 4GB
    • DirectX : Version 11
    • Réseau : connexion internet haut débit
    • Espace disque : 8 GB d'espace disque disponible
* À compter du 1ᵉʳ janvier 2024, le client Steam sera compatible uniquement avec Windows 10 et ses versions plus récentes.

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