What happens when one woman's scientific ambitions go unchecked in a world dictated by magic? The upheaval of three lives who'd have otherwise never met each other in this JRPG-inspired, sidescrolling autobattling adventure with real-time pausing & tactics!
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Q4 2025
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Planned Release Date: Q4 2025

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Reviews

“The Spirit Engine is a unique side-scrolling RPG from 2003 that is being remade for modern systems by @aquellex.ws and the original creator Mark Pay. Begging everyone to wishlist this because it is one of my all-time favorites and imo still holds up.”
Jay Tholen (Hypnospace Outlaw)

“damn, there's a name i haven't heard for a while 🤩”
Surasshu (Steven Universe)

About This Game

The Spirit Engine DX is a complete remake of the original 2D, sidescrolling real-time (with pausing) RPG from 2003 by Mark Pay. While the game was written as an experimental reaction to 16-bit console RPGs of the late 90s, the gameplay is very desktop-oriented.

NOTE: This game is designed for Keyboard (with rebindings) & Mouse. Controller support is currently unavailable at this time.

Gameplay & Features

Choose 3 characters from a roster of 9 (that's 27 permutations!) to embark on this journey, each of them bringing their own personality and specialisations to the fight. They'll also converse with each other in different ways depending on whom you select!

  • Clara, Pippa, and Eisfford are Mages who excel in offence and defensive shielding, but have little means of healing from taking damage.

  • Peter, Edward, and Samuel are Riflemen who take the most direct approach in their dead-ahead tactics whilst being able to restrain enemies and patch up their own wounds, but cannot hit enemies instantly like the other classes can.

  • Clementas, Zepher, and Matthieu are Priests who take up their rifles from their oaths to their denominations and are masters of support, increasing everyone's effectiveness, restoring their allies' health and mana, and putting the Undead back where they belong. They however, lack adequate AoE damage.

  • 4K, 32:9, 21:9 and 16:10 widescreen support with pixel scaling

  • Rebindable hotkeys & hotkey overlays (also you can now sprint, making the game less of a walking simulator!)

  • Have up to 3 'quick-select' attacks per character with hotkeys!

  • You no longer need to set up attacks through a separate menu - just set them directly within the battle via radial menus

  • Discord Rich Presence 

  • Difficulty settings! Switch to 'Easy' to enjoy all the story, or lock on 'Hard' and skip the dialogue to focus on the combat gameplay. Unlock the brand-new 'Absurd' mode featuring enemy-rotating logic & Absurd-exclusive moves by completing the game at least once!

For returning players

  • Fully rewritten from the ground-up in a modern game engine, with no ancient code from the original Multimedia Fusion 1.5 predecessor

  • Refund points gained for every 2 party levels!

  • Rock Rain will now automatically spread across & aim towards all enemies on the field instead of being position-dependent

  • Life Drain will now heal the caster!

  • Speed Fire can now reach machinegun-level rates when levelled up significantly

  • Lasso is no longer penalised the further you are into the chapters

  • Power Shot's damage will scale upwards when there are less enemies on the field

  • Party Recharge can now reach machinegun-level rates when levelled up significantly

  • Spook Summon cooldown rates decrease as you level up your ghost companion!

  • Visual Timers for attack cooldowns!

  • Attacks from your party will now show whom it was dealt by (icon) + the text colour shows damage type

  • Enemy details are now shown above and below their positions instead of having to hover over them

  • Parallax scrolling, screenshake and hitflash are now included and can also be toggled off in Options

  • Healed hitpoints will be displayed upon being healed

  • You can now see how much hitpoints your Kinetic & Magic Shields have underneath!

  • Saving does not cost in-game money, and autosave is now available whenever you exit into the World Maps

  • Items in shops & your inventory will now show additional attributes and special effects, if any. No need to open up a separate wiki just to look for technical details!

stilted_retro font for trailer created and used with permission from Nick Bizzozero

System Requirements

    Minimum:
    • OS *: Windows 7 SP1, 8, 8.1, 10, 11
    • Processor: 64bit Intel compatible Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics
    • DirectX: Version 11
    • Storage: 200 MB available space
    • Sound Card: Realtek High Definition Audio
    • Additional Notes: 1080p or greater recommended, game UI may clip out of camera if game resolution is less than 640x360. Requires Microsoft Visual C++ 2015-2019 Redistributable (x64). Game logic runs on delta time, capped at 1000 FPS.
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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