Survive, harvest resources, craft armor and weapons, outfit helper NPCs, and build a base protected by auto-firing towers. Stave off waves of enemies that grow in strength and number as each night passes and defend the Tree of Life. Explore the island to find gear with the power of the Celtic Gods.
遊戲玩法 | Morrigan's Isle Gameplay Trailer
遊戲玩法 | Morrigan's Isle No Commentary Gameplay
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搶先體驗遊戲

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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「I like when small developers release a game as Early Access when enough content is finished to get many hours of enjoyment out of it, and then take player feedback into account when finalizing the game.
It feels like you end up with a better product than if it had just been 1.0ed behind the scenes and released and never updated again.」

這款遊戲的搶先體驗時間大約會持續多久?

「The current state of the game is fully playable and lets players defend against 50 nights of manually set enemy waves, and infinite waves once the victory screen is reached.
The game will be out of Early Access approximately Q4 2025, giving me a chance to fix bugs and make balance changes and add new "Minor content" such as a new tier of armor past Iron, additional spells, and additional base defense mechanisms.」

正式版預計會與搶先體驗版有何不同?

「The game's core is mostly in place but there is always room to add more building pieces, decorations, weapons and armor, enemies and bosses, places and chests on the island to discover, and underground caves to delve.

Any features to improve the user experience that players suggest can be implemented as well.」

搶先體驗版目前的開發進度如何?

「The game primarily focuses on survival/craft resource harvesting and a base building system with automated arrow towers and traps to defend against nightly enemy waves that get absurdly strong after awhile.
This functionality is pretty solid, and someone who is into the survival + castle building defense mechanic could get many hours of entertainment from the game as it is either alone or with friends.
There are 50 waves of enemies for a minor victory, and an ultimate victory for defeating the waves and all the bosses around the island.
After 50 waves the game enters "Endless waves mode" so a file and castle build remains usable with the defense mechanic indefinitely.

There may be the occasional bug, but I already have done hundreds of hours of bugfixing.

Building System Content -
Structures can currently be made out of either Wood or Stone in either large 4 ft x 4 ft chunks, or 2 ft x 4 ft chunks, with some pieces as small as 2 ft x 2 ft, all the way down to individual wooden beams.
There are palisade walls, pieces for crenelated stone castle walls, large pillars to raise arrow towers up, arrow towers themselves as well as proximity activated spike traps that can be placed on the ground or embedded in walls.
Along with crafting benches like the workbench, furnace, stone cutter, cooking pot, alchemy desk, ogham enchanter and blessing lectern (for gear upgrades) there are all kinds of decorations such as: tables, fireplace, cabinets, a kitchen sink. chairs, carpets, paintings, toilet, bathtub, light sources, a trash can to throw away stuff, a statue to change your character's appearance, a harp to advance time forward, clutter like plates, bowls, wine bottles, baskets, books and more.
There is also a planting hoe to plant trees, bushes, flowers and even mushrooms.
The ability to make a base worthy of being put on a youtube video build showcase is one of the major goals of the game.

Map Exploration Content -
The island is about 75% fleshed out in some capacity, and about 50% fully fleshed out. Fleshing out the island will be an ongoing process, and I'll continue manually painting down additional environment detail and chests to find in nearly every update.

Performance and Optimization -
A significant time has already been spent doing optimization to get the game to run with as many enemies spawned as possible while maintaining the good Unreal Engine 5 graphics.
Enemy waves can get as large as 200 per wave.
The game does not use UE's new Nanite technology.

The settings screen comes loaded with as many graphic options as I could think of to get the game to run on as low of specs as possible, and the system to reassign button mapping is fully implemented.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The game's price may increase slightly after Early Access, but I will always try to keep it a fairly low price given its an indie game made by a solo developer.」

在開發過程中,您打算如何與社群互動?

「The game has a Discord server that I plan to use for people to post suggestions, as well as any posted on the community tab of Steam.

Any good ideas that I agree with are likely to be implemented.」
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Survival Craft and Base/Castle Building with automated base defenses and waves of enemy attacks that get stronger every night.

Shipwrecked on an uncharted island in the Irish Sea, the player's ultimate goal is to protect the Tree of Life from the dark forces of the island by building a fortified base defended by traps and arrow towers.

The Tree of Life starts out as only a sapling, but it grows through several life stages until it becomes a massive tree as the island's darkness is pushed back.

Enemies climb out of wells across the island and attack with increasing strength and numbers each night.

Multiplayer sessions through Steam allow up to 16 players to play together, but playing it through with a buddy or significant other from start to finish is the intended way to play.

 

Automate Your Defense -

The island's ruins house the spirits of the departed in the form of will-o'-wisps that can be used to power automatic firing arrow towers to defend an area.

The abilities of towers can be increased by attaching Ogham Runes to them to increase their damage, range, firing rate, or make them shoot magic arrows that go through everything but enemies.

Keep the durability of your walls and towers topped off with a Cauldron of Mending that burns bones to repair all nearby structures slowly over time.

 

The Building System -

Most of the building pieces are relatively large (8ft x 8ft) to speed up how long it takes to make a base. There is the option to make very small walls (2ft x 2ft) if you wish.

You can build wooden houses, palisades, archer towers, stone houses, castle walls, and stone archer towers.

Building pieces can be rotated in all three directions, and snapping can be turned off to allow for plenty of freedom when placing.

There are numerous decorations for use in your house that increase your rested buff for having them. Some decorations have a purpose beyond comfort, such as the bust statue that lets you change the appearance of your character, or the Harp of Time that allows you to skip straight to the next night. (Or the next morning if the current wave is cleared.)

 

Character Progression -

The player's character gains two different kinds of levels - Combat and Survival.

Combat levels up from defeating enemies or having your defenses defeat enemies and gives points to unlock perks that improve combat ability.

Survival levels up from harvesting trees, plants, rocks, ore, etc. and gives perk points to unlock perks that don't effect combat, such as more woodcutting damage.

It's split up this way so you can get the convenient non-combat perks without gimping yourself in combat.

Magic is in the game but needs more spells to be fleshed out enough to play as a mage. I have the druid armor models for male and female; they just need to be put into the game.

 

Armor and Weapons -

There are currently Cloth, Leather, Bronze and Iron tier armor and weapons.

Armor can have set bonuses that give increasingly good stat bonuses for equipping more pieces of the same set, or you can mix and match sets to get just the first few bonuses.

Set bonuses can be added to any piece of armor by combining two armor pieces with a set bonus into a main armor piece. If the two set bonuses aren't the same, it will pick one at random.

As for weapons, there are several types that have different attack animations: one-handed, two-handed, spear, greataxe/scythe, warhammer, and bow.

 

Take the fight to the enemy -

Destroy the island's strongest inhabitants hiding in their ruins to obtain ultimate weapons that are uncraftable.

系統需求

    最低配備:
    • 作業系統: Windows 10/11
    • 處理器: 2.6 ghz Intel I5+
    • 記憶體: 8 GB 記憶體
    • 顯示卡: Nvidia GTX 1050 or equivalent
    • 儲存空間: 20 GB 可用空間
    • VR 支援: No VR support
    • 備註: Specs for 1080p - Low/Medium
    建議配備:
    • 作業系統: Windows 10/11
    • 處理器: 3.2 ghz Intel I5+
    • 記憶體: 8 GB 記憶體
    • 顯示卡: Nvidia RTX 2070+ or equivalent
    • 儲存空間: 20 GB 可用空間
    • 備註: Specs for 1440p - Medium/High

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