A retro-ish, rhythm-ish game about catching raindrops and dodging hazards with an unusual two-level control scheme. You've got to try it to understand it.
Gameplay | Steam Gameplay Trailer
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Game Akses Dini

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Catatan: Game Akses Dini adalah produk yang belum selesai dan mungkin tidak akan berubah lebih lanjut. Jika kamu tidak berminat untuk memainkan game ini dalam kondisinya saat ini, kamu harus menunggu untuk melihat jika game ini terus dikembangkan. Pelajari lebih lanjut

Prakata dari pengembang:

Kenapa harus Akses Dini?

“As a rhythm game, a significant part of the appeal and longevity of Thirsty Bird is user-generated content (that is, custom levels/charts.) The game supports custom charts at the moment, but the tooling is basic and may presently lack features important to those interested in making content for Thirsty Bird. In my view, the wisest way to develop robust UGC support is to respond to players' wishes as to what kind of tooling and features the game should include.”

Berapa lama game ini akan berada dalam Akses Dini?

“I will publish a 1.0 version Q2 of 2025.”

Apa perbedaan antara versi penuh dan versi Akses Dini?

“For the full version, I am tentatively planning to develop more robust tooling and features for UGC. In decreasing order of plausibility, this may include: BPM interpolation, many more items (note types,) an in-game chart editor, shader support, cutscene support, etc.

I also plan to include extra first-party levels and game modes to increase replayability. Highest priority first, those are: "hard mode" for all 5 official levels, a second "chapter" of five levels with all-new mechanics, achievement-locked skins, a procedurally generated endless mode per chapter.”

Apa status saat ini dari versi Akses Dini ini?

“At present, Thirsty Bird includes one "chapter" of five levels, each with its own environment, mechanic, and song. The chapter is fully playable. The game also includes support for custom levels using a simple text-based syntax.”

Apakah harga game akan berbeda selama dan setelah Akses Dini?

Thirsty Bird will never exceed its current price point.”

Seperti apakah rencana untuk melibatkan Komunitas dalam proses pengembangan?

“Primarily, I will be fielding opinions and feedback about UGC workflows to ensure that making custom levels is a pleasant experience, and that the tooling is flexible enough to enable players' creativity. I am also open to conducting surveys to help re-prioritize some of my planned first-party features. (For example, skins may end up being much more important to players than additional modes, so I would develop that feature first.)

To provide feedback, feel free to post on the game's Community Discussion Hub, join the Thirsty Bird Central Discord server, or reach out to the developers directly via the game's support email address.”
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Beli Thirsty Bird

 
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Hang in there, thirsty bird.

It gets hot out in the desert. So what's a flightless chick to do but rely on the mercurial blessings of the clouds above? Hang in there, thirsty bird; the sands are alive, and you might just find an unlikely ally lurking beneath.

A retro-ish rhythm-ish game about catching raindrops.

Dodge, weave, and catch with an unusual two-level control scheme. Use the rhythm of the skies to help your timing. Go with the flow and let your hands learn to work together. It feels a little like learning a musical instrument. This game is hard to master, but the levels are gentle -- you can do it!

Catchy little tunes to keep you in the zone.

Five environments (and counting!) each with its own unique mechanic and song, plus a harder version for challenge junkies. Plus, you can import custom levels, and write your own with the dead-simple BirdScript chart system! It's real easy, I promise.

Persyaratan Sistem

    Minimum:
    • OS: Windows 10/11+
    • Prosesor: 1.1 GHz
    • Memori: 1 GB RAM
    • Penyimpanan: 100 MB ruang tersedia

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