A retro-ish, rhythm-ish game about catching raindrops and dodging hazards with an unusual two-level control scheme. You've got to try it to understand it.
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发行日期:
2025 年 1 月 16 日
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抢先体验游戏

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开发者的话:

为何要采用抢先体验这种模式?

“As a rhythm game, a significant part of the appeal and longevity of Thirsty Bird is user-generated content (that is, custom levels/charts.) The game supports custom charts at the moment, but the tooling is basic and may presently lack features important to those interested in making content for Thirsty Bird. In my view, the wisest way to develop robust UGC support is to respond to players' wishes as to what kind of tooling and features the game should include.”

这款游戏的抢先体验状态大约持续多久?

“I will publish a 1.0 version Q2 of 2025.”

计划中的完整版本和抢先体验版本到底有多少不同?

“For the full version, I am tentatively planning to develop more robust tooling and features for UGC. In decreasing order of plausibility, this may include: BPM interpolation, many more items (note types,) an in-game chart editor, shader support, cutscene support, etc.

I also plan to include extra first-party levels and game modes to increase replayability. Highest priority first, those are: "hard mode" for all 5 official levels, a second "chapter" of five levels with all-new mechanics, achievement-locked skins, a procedurally generated endless mode per chapter.”

抢先体验版本的现状如何?

“At present, Thirsty Bird includes one "chapter" of five levels, each with its own environment, mechanic, and song. The chapter is fully playable. The game also includes support for custom levels using a simple text-based syntax.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

Thirsty Bird will never exceed its current price point.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Primarily, I will be fielding opinions and feedback about UGC workflows to ensure that making custom levels is a pleasant experience, and that the tooling is flexible enough to enable players' creativity. I am also open to conducting surveys to help re-prioritize some of my planned first-party features. (For example, skins may end up being much more important to players than additional modes, so I would develop that feature first.)

To provide feedback, feel free to post on the game's Community Discussion Hub, join the Thirsty Bird Central Discord server, or reach out to the developers directly via the game's support email address.”
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关于这款游戏

Hang in there, thirsty bird.

It gets hot out in the desert. So what's a flightless chick to do but rely on the mercurial blessings of the clouds above? Hang in there, thirsty bird; the sands are alive, and you might just find an unlikely ally lurking beneath.

A retro-ish rhythm-ish game about catching raindrops.

Dodge, weave, and catch with an unusual two-level control scheme. Use the rhythm of the skies to help your timing. Go with the flow and let your hands learn to work together. It feels a little like learning a musical instrument. This game is hard to master, but the levels are gentle -- you can do it!

Catchy little tunes to keep you in the zone.

Five environments (and counting!) each with its own unique mechanic and song, plus a harder version for challenge junkies. Plus, you can import custom levels, and write your own with the dead-simple BirdScript chart system! It's real easy, I promise.

系统需求

    最低配置:
    • 操作系统: Windows 10/11+
    • 处理器: 1.1 GHz
    • 内存: 1 GB RAM
    • 存储空间: 需要 100 MB 可用空间

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