8-way water gun blasting horizontal 2D arcade co-op shoot ‘em up, with ducks?!
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About This Game


Mysterious creatures that look like ducks have suddenly appeared on the island of Yellow Sands! Discovering their grandfather and all other adults missing, Mei and her younger brother ZK are about to experience a summer vacation like no other. Together with Fibo, their grandfather’s dog, they must repel the invaders by using special water guns and make their way across the island to find help.




Players can shoot freely in 8 directions. Holding down the shot button locks the direction while moving. The water gun shots lose damage over distance, though. So getting close to enemies does more damage.



Hitting enemies with water builds up the pulse bar. Enemies also drop energy orbs when destroyed. Collect them to fill the pulse bar faster and get one pulse stock for each full bar (up to three).


Tapping the pulse button releases a pulse wave that slows down enemy projectiles inside it. Enemies in the pulse wave take double damage as well. There is a cooldown before the next pulse can be used. Each wave uses one pulse stock.


Holding down the pulse button charges a strong pulse shot instead. The pulse shot does more damage, can cancel enemy shots, and can destroy things the normal shots cannot. Each pulse shot also uses one pulse stock, but the cooldown is much faster than the pulse wave’s.



Scoring in Yellow Trouble is very simple. When the pulse stock reaches the maximum of three, scoring mode is activated and all orbs collected get converted to a score bonus instead of filling the pulse bar. Higher scores get more extends. Basically, score potential increases with less use of the pulse. Players have to find the right balance on this difficulty scale and adjust their strategy according to skill level.

Knowing how to utilize these systems is the key to victory!


Choose from Mei, ZK, or Fibo, each with different shot types, speed, and pulse shots.



Choose from two different main game modes: Arcade or Quest.
Arcade Mode - Aim for a one credit clear and/or high score in 8 auto scrolling stages (+2 secret stages) that feature branching paths and endings. It also includes a Novice difficulty for those new to shoot’em ups.
Quest Mode - Take your time to freely explore an expanded Yellow Sands Island in a run and gun with action RPG elements. Characters can level up their different attributes by beating bosses or completing missions throughout the island. While there is an autosave in this mode, finding the best combination to beat Quest Mode in the fastest time possible is the real challenge!
Both modes support up to 3 players local co-op.



  • 8-way shooting allows more freedom compared to traditional shoot’em ups
  • 3 selectable characters to choose from
  • Local co-op up to 3 players
  • 2 different game modes - Arcade (shoot’em up) and Quest (run and gun action RPG)
  • 8 arcade stages (2 more can be unlocked under special conditions)
  • Character level up system in Quest Mode
  • Multiple stage paths
  • Multiple endings depending on performance and uncovered secrets
  • In-game credits system that unlocks new modes, upgrades, and customization of the game
  • Fully assignable controller and keyboard button controls

Check out the community hub news section to find out more details about the various aspects of the game.

Yellow Trouble is currently still in development. Some features and artwork may change in the final release.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel 3rd generation Core (Ivy Bridge) or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 2500
    • Storage: 150 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: Catalina 10.15 64-bit
    • Processor: Intel 3rd generation Core (Ivy Bridge) / Apple silicon also supported
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 2500
    • Storage: 200 MB available space
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