Teamfight Manager has returned with more detailed tactics, management, and a new MOBA-style match system. Take charge of a virtual E-sports team, build the strongest team, and become the best coach!
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Release Date:
Q4 2025
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The 'Teamfight Manager' series, being based on virtual esports, comes with its unique strengths and challenges. Its strength lies in the creative freedom it offers in terms of league operations, match concepts, and various systems. The main challenge is the initial learning curve for players to become immersed in these novel systems and concepts. Based on our experience with 'Teamfight Manager', we aim to enhance these strengths while overcoming the challenges in 'Teamfight Manager 2'. We plan to achieve this by utilizing the game's creative freedom to make the virtual esports league more accessible and engaging. This level of freedom requires countless innovative ideas. While we'll do our best to develop and fill the game with content, we believe we can't achieve the best results without feedback from passionate players.
Therefore, through Early Access, we aim to showcase the game's new systems as quickly as possible, gather feedback, and continuously update to improve content and address any shortcomings. During the Early Access period, we'll incorporate your feedback through various channels to ensure 'Teamfight Manager 2' becomes an enjoyable game that aligns with our vision.”

Approximately how long will this game be in Early Access?

“We anticipate the Early Access period to last between 1-2 years, though this timeline may vary depending on community feedback and the subsequent volume of development content required.”

How is the full version planned to differ from the Early Access version?

“The current Early Access version already includes the core systems and mechanics, and we plan to continue refining them based on player feedback. Going forward, during Early Access, we intend to expand content, consider introducing new champions, and explore various management features. We also aim to devote consistent effort to balancing and bug fixes to further enhance the overall quality of the game.”

What is the current state of the Early Access version?

“We are currently in the early development phase prior to Early Access launch, with the core gameplay mechanics and tactical management framework largely established. At Early Access launch, we plan to include various management features such as player training, personality systems, financial management, transfers, feedback systems, solo rankings, and scouting.”

Will the game be priced differently during and after Early Access?

“We plan to increase the price after the Early Access period, taking into account the numerous content updates added during this time. The price may also increase during Early Access depending on the scale of updates. We aim to offer lower prices for early purchasers as a gesture of respect and gratitude to players who participate in Early Access and provide feedback.”

How are you planning on involving the Community in your development process?

“We plan to share development updates every two weeks through our Steam page and blog. We will also regularly monitor feedback received through community channels and email, select valuable suggestions for review, and communicate our findings and conclusions.”
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This game is not yet available on Steam

Planned Release Date: Q4 2025

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About This Game

Teamfight Manager has returned with more detailed tactics, management, and a new MOBA-style match system. Take charge of a virtual E-sports team, build the strongest team, and become the best coach!

· New Champions

Strategically utilize dozens of new champions alongside existing ones from Teamfight Manager. Many existing champions have received skill changes as well, so careful review will be essential for victory.

· Updated Map and Rules

The game map and rules have been changed. Now you must destroy the enemy's relic first to win on a MOBA-style map by properly combining top, jungle, bottom, and support positions. Show off your coaching abilities through more detailed team and individual tactics.

· Transfer System

Keep a close eye on solo rank matches and other teams' games to recruit outstanding players. Each player has vastly different abilities that significantly impact matches. Running your team efficiently is possible by negotiating to recruit good players at lower costs.

· Workshop

Create and enjoy new champions, teams, players, and even maps and tournaments through the Workshop. Every season can feel fresh and new.

Additionally, various content and improvements are prepared to help you immerse yourself as an E-sports team coach. During the Early Access period, we will continue to evolve into an even better game by providing new champions and content that reflects your feedback through regular updates.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10
    • Processor: 2.8 Ghz
    • Memory: 4 MB RAM
    • Graphics: 3D Accelerated Card (Not Integrated)
    • DirectX: Version 10
    • Storage: 10 GB available space
    • Sound Card: Yes.
    Recommended:
    • OS: Windows 10
    • Processor: 3 Ghz+
    • Graphics: 3D Accelerated Card (Not Integrated)
    • DirectX: Version 10
    • Storage: 20 GB available space
    • Sound Card: Yes.
    Minimum:
    • Processor: 2.8 Ghz
    • Memory: 4 GB RAM
    • Graphics: 3D Accelerated Card (Not Integrated)
    • Storage: 10 GB available space
    • Sound Card: Yes.
    Recommended:
    • Processor: 3 Ghz+
    • Memory: 8 GB RAM
    • Graphics: 3D Accelerated Card (Not Integrated)
    • Storage: 20 GB available space
    • Sound Card: Yes.
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • Processor: 2.8 Ghz
    • Graphics: 3D Accelerated Card (Not Integrated)
    • Storage: 10 GB available space
    • Sound Card: Yes.
    Recommended:
    • Processor: 3 Ghz+
    • Graphics: 3D Accelerated Card (Not Integrated)
    • Storage: 20 GB available space
    • Sound Card: Yes.
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