Crafted by a solo developer, VOIN is a first-person hack-and-slash. Cleave through hordes of enemies in fast-paced combat. Explore dark fantasy realms filled with secrets and dangers. Discover powerful gear and weapons, and face menacing bosses in your quest to cleanse a broken world.
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Erg positief (200) - 94% van de 200 gebruikersrecensies voor dit spel zijn positief.
Uitgavedatum:
10 dec 2024
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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'The game already features most of the core systems and mechanics I envisioned, but there’s still so much more I want to explore and expand—both in terms of content and the depth of the experience. As a solo developer working on VOIN, I face the challenge of bringing my complete vision to life. Since VOIN is a hack-and-slash game with a blend of other genres like roguelike, RPG and extraction, there’s endless potential for new loot, weapons, and inventive ways to slay enemies. However, the more layers I add to the gameplay, the trickier it becomes to balance everything without input from a dedicated community of players. That’s why Early Access is the perfect fit—it allows me to steadily introduce new content while gathering invaluable feedback from those who play and engage with the game.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'My goal is to release the full version within a year, though the exact timeline might change based on the feedback from you, the players.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'I plan to expand the game with additional levels to explore, more bosses and enemies to face, and fresh, creative ways to defeat them—since my vision is to continually add new methods for slaying your foes. I also aim to enrich the story and deepen the lore of the world.

Naturally, I’ll be striving to ensure the final version is as polished and engaging as possible.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'I’ve worked hard to make sure the Early Access version offers plenty of content to sink your teeth into. It includes two expansive, open-world-style levels to explore, dozens of unique loot and equipment pieces with their own distinct traits, a variety of enemy types, and a challenging boss encounter. You’ll also find a hub area where you can upgrade your gear, craft new equipment, and level up your character.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Depending on the scope of additional content I add to VOIN over time, the price may be increased at release.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'I’m actively engaged with the community, keeping a close eye on all messages in our official Discord server and on social media, which is linked in the game client. I’ve read every piece of feedback from those who played the demo version, and I fully intend to continue this throughout the entire Early Access period.

In addition, I’ll be conducting a survey after the start of Early Access and following each Major Update. I’ll also be regularly checking feedback on the Steam discussion forums, Steam reviews, and any other platforms where public discussions take place.

My goal is to create an ongoing dialogue with players, focusing on the game’s balance, content, and progression. With so many interconnected systems in VOIN, achieving perfect balance on my own would be nearly impossible. That’s why Early Access is the ideal path forward—it allows us to collaborate directly with the community to shape the best version of the game together.'
Meer informatie
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Over dit spel

In this shadowed world, secrets lie buried deep, and dangers wait in silence. Hordes rise against me, yet I cleave through them with elemental fury. I master the primal forces, bending chaos to my will. In this moment of convergence, I discover my true self, a being forged in both fury and beauty.

This is my dominion now.


I am the essence of ancient storms, summoned by a force beyond mortal comprehension. Born of the will of a faceless mage, I exist for one purpose alone: to become the weapon that reshapes a world ravaged by plague. My creators remain hidden, shrouded in mystery, yet I feel their command burn within me. This world is broken, and I am its reckoning. For I am VOIN.

Every strike I make is a hymn to destruction. My movements are a sacred dance within the heart of chaos. My blade sings as I sever through their ranks, executing perfect strikes, untouchable. I walk this path with purpose—will I remain unscathed?

The wind bends to my will. I leap across the ruins of once-grand castles with ease and soar above rivers raging far below. My fury rains down on them from the sky, leaving nothing but silence in my wake. I was never meant to crawl—I was born to be unbound and untethered.

I dive into the abyss, seeking the power that lies within. I claim weapons forged in the depths of darkness, gear that pulls me closer to my truest self. Yet this is only the beginning. I return to the Master’s Citadel, cleansing what I’ve gathered, sharpening the edge of my soul. And once more, I plunge back into the fray, unbroken, stronger than ever. This cycle defines me—the unyielding, ever-reborn.

They stand before me—titans of flesh and fury, living monuments to annihilation. Their eyes gleam with malice, their tactics ruthless. They believe they will break me. But I face them without fear. For I am no mere mortal standing in their shadow—I am the force destined to shatter their dominion. I walk among gods and monsters, and I do not tremble.

Beschrijving inhoud voor volwassenen

De ontwikkelaars omschrijven de inhoud als volgt:

The game is centered around hack and slash mechanics. While fighing monsters you can cut off head, hands or legs from those monsters. After death corpse disappears in matter of seconds.

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i3-2100 / AMD® FX-6300
    • Geheugen: 4 GB RAM
    • Grafische kaart: NVIDIA® GeForce GTX 750 Ti / ATI Radeon HD 7950
    • DirectX: Versie 11
    • Opslagruimte: 4 GB beschikbare ruimte
    • Geluidskaart: Integrated

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