Darkblade Ascent is a fast paced First-Person Melee Roguelike RPG with randomly generated weapons and upgrades, unlockable new classes and persistent leveling. Hack and slash your way through atmospheric dark fantasy locations, unique monsters and bosses.
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Utgivningsdatum:
12 feb, 2025
Utvecklare:
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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“We designed and developed Darkblade Ascent with player feedback in mind. As gamers ourselves, we understand how important it is for developers to listen to the community. We want the players to guide us in delivering a fun and memorable game in all aspects—from balance to gameplay mechanics and features.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“We expect Early Access to last through 2025 as we expand the game with additional content and features based on player feedback.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“Throughout Early Access, we plan to refine and polish all existing features while expanding the game with exciting new content—including additional classes, abilities, stages, and bosses. We're also working on introducing a completely new game mode that will greatly enhance replayability.

With player feedback, we aim for the final version of Darkblade Ascent to be rich in content, bug-free, optimized, and, most importantly, fun to play.”

Hur är det nuvarande läget i versionen med Early Access?

“In the current Early Access version of Darkblade Ascent, players can choose from three fully developed classes—Pyromancer, Stormcaller, and Frostweaver—each providing 15 randomized unlocks in every run. The game offers a large variety of randomized weapons across four categories—Swords, Spears, Axes, and Daggers—each with unique abilities and playstyles, along with a persistent passive skill tree featuring 55 unlockable passives.

There are three stages to explore, each consisting of three maps filled with different enemies, taking players through varied biomes and mysterious locations. Challenging bosses will test players' skills and strategies.

For those seeking even more, an end-game mode is included that becomes progressively harder and more diverse with each completed run, offering endless replayability and challenges.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“We don't intend to change the price during or after Early Access.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“As a very small team, we are closely connected to our players, which allows us to communicate directly with the community and swiftly implement requested features and changes. We actively seek feedback on the forums and our game's Discord server, where we transparently share our decisions and the thought processes behind them.”
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Det här spelet är ännu inte tillgängligt på Steam

Planerat lanseringsdatum: 12 feb, 2025

Det här spelet blir upplåst om ungefär 7 dagar

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Om detta spel

Fluid & strategic melee combat with tight controls

Smooth, responsive and strategic combat mechanics. Think critically and make tactical decisions to ensure your success. Learn your enemies attack patterns and know when to dodge out of the way, when to parry, when to use your ultimate ability and when to strike back. Create your build as you play according to your playstyle: be a master of the elements or go all-in on pure physical damage. Be a speed demon dodging and evading enemies poking them from range with spears, or a slow berserker delivering devastating blows with massive axes and hammers.

Randomly generated weapons and upgrades

Almost limitless combinations of weapons in terms of looks and stats. Choose from a wide variety of two-handed swords, fast spears to keep your enemies at range or slow but devastating axes and hammers. Each run is unique and you never know what upgrades or weapons you will get as drops from monsters and for completing stages. Adapt and strategize to playthroughs that are never the same.

Unique classes with individual talent trees

Unlock new classes as you progress, each with its unique talent trees and game-changing effects. Choose carefully, as you can only pick one upgrade each stage from a selection of 3 randomly presented options. Be a fire mage destroying everything in your path with massive AOEs, burning damage and multiple projectiles. Or master lightning, shocking your enemies making them vulnerable to your melee attacks. Or take advantage of poisons, whizzing in and out of combat applying damage-over-time effects and slows.

Atmospheric dark-fantasy locations

Hack and slash enemies in beautifully hand-crafted locations with randomized layouts on each run. Explore dark dungeons filled with aggressive skeletons, abandoned medieval villages, derelict cathedral libraries and courtyards, or gloomy and ominous cemeteries.

Persistent character progression

Death is not the end. Gain experience the longer you stay alive and improve your character after each playthrough with various perks from the talent tree making you more powerful and more prepared to progress further and further.

Unique enemies and bosses

A variety of powerful adversaries to encounter, each with individual characteristics and abilities. Use different tactics to defeat them, as each type of enemy has different attack patterns and each boss has several phases that you need to strategize against.

Beskrivning av vuxet innehåll

Utvecklarna beskriver innehållet så här:

The game is set in a fictional dark fantasy world where players engage in fights with monsters and sometimes human-looking monsters. Players dispatch of enemies using an assortment of melee weapons such as Swords, Axes, Spears and spells. The game shows rag-doll animations and red effects that might resemble blood.

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10 64 bit
    • Processor: Intel Core i5-6400 / AMD FX-8320
    • Minne: 8 GB RAM
    • Grafik: GTX 960 / R9 280
    • DirectX: Version 12
    • Lagring: 11 GB ledigt utrymme
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10 64 bit
    • Processor: Intel Core i5-7500 / AMD Ryzen 5 1400
    • Minne: 12 GB RAM
    • Grafik: GTX 1060 / R9 390
    • DirectX: Version 12
    • Lagring: 11 GB ledigt utrymme
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