GameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console.
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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「In its current stage, GB BASIC is fully usable. However, I am still testing the tool and will make updates based on the feedback I get from the users. It really motivates me that people enjoy the tool. I therefore greatly appreciate feedback and suggestions, so that I can continue developing the tool to make it more efficient and friendly for everyone to use.」

這款遊戲的搶先體驗時間大約會持續多久?

「GB BASIC will be out of early access when the main features have been validated and the application is confirmed to be mostly bug free. This might take roughly 6 - 12 months, but it ultimately depends on the feedback I get along the way.」

正式版預計會與搶先體驗版有何不同?

「During development, I plan to continually update the scenes, actors, controllers, UI, UX, runtime, syntax, compiler and pipeline, gradually move the application towards its final state.」

搶先體驗版目前的開發進度如何?

「All the features listed in the "About This" section below are already implemented, including writting code, making assets, compiling projects, running with the built-in emulator, exporting to runnable ROM, etc. The early access version is perfectly usable and not very buggy. You can already use it now.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「I don't plan to change the price.」

在開發過程中,您打算如何與社群互動?

「I'll listen to user voice from the Steam forums here. I'm ready to source feedback, suggestions, and hunt down whatever bugs you uncover.」
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預計發行日期: 待公告

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關於此遊戲

GameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console. It has everything ready-to-use for writting code, making assets, compiling projects, running with the built-in emulator, exporting to runnable ROM, etc.

Why GB BASIC?


GB BASIC is programmable in a brand new BASIC dialect. The integrated assets editors are intuitive to use. You can generate real ROMs and play on any GB emulator or hardware.

Programming Paradigms

  • Imperative paradigm
    • Non-structured programming
    • Concurrent processing approach
  • Declarative paradigm
    • Data driven approach

Features

  • Programmable in BASIC, an easy to learn and fun to use programming language
  • Easy to use API for graphics, input, audio, and other facilities
  • Built-in libraries for scene, actor, controllers, GUI
  • Built-in libraries for collision detection, persistence, RTC, etc.
  • Extension feature including mouse & touch, shell command, debugging, etc.
  • Handy tools for editing tiles, map, scene, actor, font, sound, etc.
  • Project can be exported into real ROM
  • Dozens of example projects

Specs

  • CPU: 4.19MHz/8.38MHz for classic/colored respectively
  • Threads: up to 16 concurrent execution contexts
  • Display: 160x144px
  • Code: BASIC, supports multiple source pages
  • Gamepad: 8 buttons (D-Pad + A/B + Select/Start)
  • Mouse and touch: supported by extension
  • Tiles: up to 256 units per page
  • Map: up to 255 tiles in one dimension per page; two layers (graphics, attributes)
  • Sprite: supports 8x8 and 8x16 sprites
  • Scene: up to 255 tiles in one dimension per page; four layers (map, attributes, properties, actors)
  • Actor: up to 8x8 tiles per frame; up to 1024 frames per page
  • Font: supports TrueType (.ttf) and bitmap-based (.png .jpg .bmp .tga); up to 16px; 1bpp or 2bpp
  • Audio: 4 channels; supports importing from JSON, VGM, WAV, FxHammer
  • Palette: 2bit (4 colors)
  • GUI: supports label
  • Persistence: supported
  • RTC: supported
  • Serial port: supported

系統需求

Windows
SteamOS + Linux
    最低配備:
    • 作業系統 *: Windows 7/8/10/11 or later (32/64bit)
    • 處理器: 1.5GHz
    • 記憶體: 512 MB 記憶體
    • 顯示卡: Intel HD
    • 儲存空間: 80 MB 可用空間
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
    最低配備:
    • 作業系統: SteamOS/Ubuntu 14 or later (64bit)
    • 處理器: 1.5GHz
    • 記憶體: 512 MB 記憶體
    • 顯示卡: Intel HD
    • 儲存空間: 80 MB 可用空間
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