Join the Ninjaverse today! become a ninja with extraordinary powers in an feudal Japanese fantasy world. With Role-playing encouraged gameplay and fast paced real-time action PvP combat, you'll always be surrounded by friends and enemies. Warning: This is a very hardcore game!
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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Since it's inception, Nin Online has been a game created with the input and feedback of it's community. Throughout the year's we've shaped the game's development culture around the idea of the community being a direct influence to the game's content, features and balance.

We want to make Nin Online the best game we can for the players and so we're ready to present it to a larger audience, giving the possibility for the Steam game community to take an active part in the game's development. Throughout the beta stages of the game, we've gathered feedback and ideas for features that we're still adding to the game.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'As long as it takes. We take feedback seriously and want to make sure we’re proud of the game. We understand the complexity that goes with releasing an MMORPG title especially with just 2 developers. Because of this we want to ensure that nothing is rushed and our goals are reached before calling the game a full release.

We will release once your feedback is confirming that the game is ready. Realistically, we hope to get all the features we want for a full version within the next 2 years.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'Here’s our roadmap for features we’d like to introduce, complete and polish:

  • Final Starting Faction
  • Player Housing & Storages
  • Side-activities like Fishing, Mining & Crafting
  • Guild System
  • Automated World Political Systems
  • World Bosses
  • 2nd Mastery (Class) Advancements
  • Level 20 & 40 Story Content

Besides this there are currently elements of the game that rely on manual intervention from GMs and Admins to keep running. Eg. the game's role playing political systems, organizations (guilds) and character progression events. We're hoping to automate more of this so it scales better with more players.

Nin Online started development based on a very outdated codebase that begun development in the 90s. For the past year we've been recreating the game's server and client in C#, with modern programming technologies and standards. We aim to have a polished product that we're proud to call a Version 1.0 before moving out of early access.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'There are 4 factions, 15 preset bloodlines/clans, 8 classes/masteries to choose from, 6 different summoning contracts as well as over 1000 items, 300 maps, 200 unique enemies & 150 quests in the game. A lot of the fun in Nin Online comes from player interactions and community. We have active players who have played Nin Online for years and believe that it is in a state where you can enjoy for hundreds of hours if it is the kind of experience you are looking for.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'No, Nin Online will be Free-To-Play forever. Since beginning development in 2013, the goal of Nin Online was always to create a ethically monetized online game with close to no budget at the time. We pride ourselves in having zero Pay-to-Win features. All items in the Cash Shop are purely cosmetic with the exception of some Quality of Life Items such as Stat Resets that provide gameplay benefits. However, those are earnable through other means in-game as well.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Since beginning development in 2013, we've been working on what the players wanted. As a small team of 2 developers, it is hard to individually respond to every suggestion made. That being said, we have multiple avenues for players to talk directly to the developers, and make a commitment to respond to as many as possible.

  • Discord Community
    We have an active discord community where the developers participate in discussions with players about the state of the game and balance.

  • Nin Online Forum
    We let players vote on ideas, feedback and suggestions that other players contribute on the forum. Once a month, the developers sit down to respond to them, add tasks to the to-do list and implement ideas that are easily added on the spot.

To get a summary of changes made, visit our Patch Notes.'
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Over dit spel

Ninja MMORPG with hardcore, old-school MMORPG inspirations and Open World PvP.

Free-to-play with zero Pay-to-win mechanics.




  • Choose from 3 Villages or become a Rogue Ninja
    Start off as in one of three factions, grow up in the safety of the gates of each village. But once you're strong enough, you can choose to abandon your home and become a hermit... or even go rogue.



  • Open World PvP & Hardcore Game Design
    This may be a turn off for some, but Nin Online is a very hardcore game. So take this as a word of warning... Absolute freedom when it comes to PvP also means a bad time for some with a low tolerance for being killed for no reason. But for others, it's just another reason to get stronger in this harsh Ninjaverse.



  • Deep Character Customization in the right places
    Choose to be part of a clan, join an organization or sign a contract with an animal familiar. Combined with thousands of equip-able items, no two ninja will ever look or be the same. Nin Online is a game where you are encouraged to express yourself. Looking good doesn't cost you to lose fights.



  • Friendly and active community & developers
    The greatest feature of Nin Online is it's tight knit community. The developers are active in our chat channels and have been constantly listening to feedback improving it since it's release. The game is still in active development with updates being made on a weekly and sometimes daily basis.

Systeemeisen

    Minimum:
    • Besturingssysteem *: Windows XP
    • Processor: 2 GHz dual core
    • Geheugen: 2 GB RAM
    • Grafische kaart: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    • Opslagruimte: 800 MB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem *: Windows 7/8/10
    • Processor: 2 GHz dual core
    • Geheugen: 4 GB RAM
    • Grafische kaart: Hardware Accelerated Graphics with dedicated memory, 2GB memory recommended
    • Opslagruimte: 800 MB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
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