Team Fortress 2

Team Fortress 2

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JRPG Guide (for Dummies)
By wolfy411
This guide is for the group https://steamproxy.com/groups/13456721345675421, and is usually played on this server 192.223.26.238:27016. This is (hopefully) the last guide I'm making. This guide doesn't contain all weapons, just the most commonly used ones. If an item is not mentioned it is a stock weapon. (Image is place holder).
   
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JRPG Basics
How to Play

A JRPG or Japanese Role Playing Game is generally played turn based. When playing a story, the heroes will always go first. When playing you have moves that are determined on what class you are, cosmetic set, and weapons. The objective is to eliminate all of your opponents before they eliminate you.

Stats

Each player has different stats which are determined by class and dice roll. There are 3 main stats, health, damage, and healing factor. Health or HP is how much damage you can take before you are knocked out of a battle. Damage or DMG is how much Health you take away when attacking an opponent. Healing Factor determines how much Health you regain after a round.

Round

A round in JRPG goes like this:
1. Leader of Heroes goes
2. Next hero goes
3. Repeat step 2 until there are no more heroes
4. Companion goes
5. Enemies go
6. Status effects are activated

Hero Leader

The leader of the group of heroes controls everything apart from turns. They accept or decline quest, they purchase shop items, they control where the heroes go, and they always go first.

How Heroes are Selected

When a game starts a DM or Dungeon Master will ask people to type a random word. The first person to successfully type the word will become the hero leader. What follows after that is the rest of the heroes. In a normal game, 3-4 heroes are selected to play.

Companions

Companions act like heroes, but generally have higher stats. However unlike heroes, once they die, they will permanently be dead. The only acception to this is if they are revived by a teleporter. Companions also cannot level up either, but they can use items.

Merchants

Merchants are able to sell items that can both help heroes, and villains. They accept a multitude of currency. Merchants can makeup custom items, or use preset items. Merchants can also offer quests that give special discounts.

Leveling

Every time a battle is won, heroes will receive XP. When the DM thinks it is a good time to level up the heroes they will let them know. When a hero has leveled up they can choose a stat to increase by 2.
Scout and His Weapons
Scout's Weapons
Primary
  • Scattergun - Deals base damage
  • Back Scatter - If target is stunned deal mini crits

Secondary
  • Pistol - Deal 1/2 base damage to all enemies
  • Pretty Boy's Pocket Pistol - Deal base damage and 1/2 hp is restored
  • Flying Guillotine - If target is stunned deal mini crits
  • Bonk! Atomic Punch - Become invulnerable for 2 turns and become stunned for 1
  • Crit-a-Cola - Deal mini crits for 2 turns
  • Mad Milk - Damage dealt is returned as 1/2 hp

Melee
  • Bat - Deal base damage with a 50% of crit
  • Holy Mackerel and Unarmed Combat - Deal 1/2 damage but gain the ability to keep attacking for each successful coin flip

Taunts
  • Home Run - Deflect projectiles but become stunned for 1 turn

Scout's Stats
  • Health - N/A
  • Damage - N/A
  • Special - Attacks twice
Soldier and His Weapons
Soldier's Weapons

Primary

  • Rocket Launcher - Deal base damage to one enemy and deal 1 damage to other enemies
  • Direct Hit - Deal x1.5 damage to an enemy| Has 50% of missing
  • Black Box - 1/2 damage to all enemies and gain 1/2 health back

Secondary

  • Shotgun - Deal base damage to an enemy
  • Panic Attack - Deal 1/2 damage but keep shooting for every successful coin flip

Melee

  • Shovel - Deal base damage to an enemy with 50% crit
  • Disciplinary Action - Give a teammate another attack
  • Market Gardener - Deal mini crits to a stunned enemy

Taunts

  • Kamikaze - Kill an enemy and yourself (Doesn't work on bosses)

Soldier's Stats
  • Health - Health is doubled
  • Damage - N/A
  • Special - N/A
Pyro and His Weapons
Pryo's Weapons

Primary

  • Flame Thrower - Deal base damage to an enemy plus a fire effect| Deal 1 damage to all enemies
  • Dragon's Fury - Deal base damage to an enemy, and deal crits to an enemy if they are on fire

Secondary

  • Shotgun - Deal base damage to an enemy
  • Flare Gun - Deal base damage to an enemy, and deal crits to an enemy if they are on fire| 50% of a miss
  • Panic Attack - Deal 1/2 damage but keep shooting for every successful coin flip
  • Thermal Thruster - Jump on an enemy's head to stun them for a turn| 50% for a unsuccessful which will make you stunned
  • Gas Passer - All enemy's take fire damage for 3 turns

Melee

  • Fire Axe - Deals base damage with 50% crit chance
  • Homewrecker - Disables spy's sapper ability
  • Powerjack - When you kill an enemy restore all your health
  • Neon Annihilator - Deal crits to stunned players
  • Hot Hand - Deal 1/2 damage but keep hitting for every successful coin flip

Taunts

  • Hadouken - Instakill an enemy| You are stunned for 2 turns until it is charged| Deals 1/2 damage to bosses
  • Armageddon - Deal base damage plus burn to all enemies| Takes 2 turns to charge
  • Execution - Deal a crit to an enemy| 50% chance of successful

Pryo's Stats

  • Health - Multiplied by 2
  • Damage - N/A
  • Special - Can extinguish teammates and is immune to any fire damage
Demoman and His Weapons
Demoman's Weapons

Primary

  • Grenade Launcher - Deal base damage| 1/2 chance of a miss
  • Loch-n-Load - Deal double damage| 1/4 chance of a miss
  • Ali Baba's Wee Booties - Health is multiplied by 2
  • Loose Cannon Deal 1/2 damage| 1/2 chance of a miss| 1/4 chance of a stun

Secondary

  • Stickybomb Launcher - Shoot a sticky at an enemy| Stickies can stack up to 8 and will detonate at any time
  • Chargin' Targe - Stun an enemy|1/2 chance of a miss| take 2 less damage unless the attacker has 2 or less damage

Melee

  • Bottle - Deal base damage with 1/2 chance of crit| Taunt to restore 2 health, but you can only use melee for the next turn
  • Eyelander - You cannot level up, but with every kill you can increase a stat by 1
  • Ullapool Caber - Kill an enemy and yourself
  • Half-Zatoichi - Every kill restores your health

Taunts

  • Decapitation - Instakill an enemy| Takes a turn to charge

Demoman's Stats

  • Health - Doubled
  • Damage - Doubled
  • Special - N/A
Heavy and His Weapons
Heavy's Weapons
Primary

  • Minigun - Deal base damage to all enemies| 1/2 chance of missing
  • Brass Beast - Deal doubled damage to all enemies| takes 1 turn to charge but only needs to be charged once, unless the weapon is switched
  • Tomislav - Deal 1/2 damage to all enemies

Secondary

  • Shotgun - Deal base damage to an enemy
  • Sandvich - Restore all health| Can only be used 1 time| Can be given to teammates
  • Dalokohs Bar - Restore 1/2 health to a teammate
  • Panic Attack - Deal 1/2 damage but keep shooting for every successful coin flip
  • Second Banana - Restore all health| Can only be used 2 times

Melee

  • Fists - Deal base damage to an enemy with 1/2 chance of a crit
  • Killing Gloves of Boxing - When you kill an enemy gain crits
  • Warrior's Spirit - When you kill an enemy restore all your health
  • Eviction Notice - Deal half damage, but keep attacking for every successful coin flip
  • Holiday Punch - 1/2 chance to stun an enemy for 1 turn

Taunts

  • Showdown - Instakill a stunned player| Stuns you for a turn


Heavy's Stats

  • Health - Tripled
  • Damage - N/A
  • Special - Can body block a teammate
Engineer and His Weapons
Engineer's Weapons

Primary

  • Shotgun - Deal base damage
  • Frontier Justice - Deal 1/2 damage| When a building is placed deal mini crits
  • Widowmaker - Deal base damage and keep attacking for each successful coin flip| Weapon needs a dispenser to use
  • Panic Attack - Deal 1/2 damage but keep shooting for every successful coin flip

Secondary

  • Pistol - Deal 1/2 damage to all enemies
  • Wrangler - Control what enemy your sentry shoots| Sentries gain 2 health

Melee

  • Wrench - Deal base damage with 50% chance of a crit
  • Gunslinger - Place down a lv 1 sentry| Doesn't count as a turn, but the sentry doesn't block you
  • Eureka Effect - Restore all health| Takes a turn to charge

Buildings

  • Sentry - LV 1 3 HP 1 DMG| LV 2 5 HP 2 DMG| LV 3 6 HP 3 DMG
  • Dispenser - LV 1 3 HP 2 Healing| LV 2 4 HP 3 Healing| LV 3 5 HP 4 Healing
  • Teleporter - Can revive companions and heroes that have died in the current battle

Taunts

  • Dischord - Stun an enemy| Takes 1 turn to charge
  • Organ Grinder - Instakill a stunned enemy| Takes 1 turn to charge

Engineer's Stats

  • Health - N/A
  • Damage - N/A
  • Special - Can place buildings in front of teammates or themselves to block damage
Medic and His Weapons
Medic's Weapons

Primary

  • Syringe Gun - 1/2 damage to all enemies
  • Crusader's Crossbow - Deal base damage to an enemy or heal a teammate| Healing determines on your damage

Secondary

  • Medi Gun - Heal a teammate| 6 Heals for full uber| Uber for 2 turns
  • Kritzkrieg - 1/2 Healing| 4 Heals for full uber| Uber for 1 turn
  • Quick-Fix - Heal a teammate| Gives you 2 turns

Melee

  • Bonesaw - Deal base damage with 50% chance of crit
  • Übersaw - Deal base damage and get 1 heal for your uber
  • Amputator - Taunting refills your teammates health back to full| takes 1 turn to charge| Stunned for 2 turns

Taunts

  • Spinal Tap - Instakill a target and get full uber| Stunned for 1 turn
  • Oktoberfest - Heal yourself

Medic's Stats

  • Health - N/A
  • Damage - N/A
  • Special - Restores 2 health every turn
Sniper and His Weapons
Sniper's Weapons

Primary

  • Sniper Rifle - Deal base damage to an enemy
  • Huntsman - Deal base damage to an enemy| 50% chance of a hit| 2x faster charging

Secondary

  • Submachine Gun - Deal 1/2 damage to all enemies
  • Jarate - Enemies take minicrits for 3 turns| Can only be used once
  • Razorback - Spy's cannot backstab you
  • Darwin's Danger Shield - Cannot take flame attacks
  • Cozy Camper - If not attacked that turn gain 2 health

Melee

  • Kukri - Deal base damage with 50% chance of crit
  • Bushwacka - Deal crits when you should minicrit

Taunts

  • Skewer - Stun an enemy for as long as you like| You will be stunned as well

Sniper's Stats

  • Health - N/A
  • Damage - N/A
  • Special - Every turn the sniper can charge a shot| When a sniper chooses when to charge it will double damage| Aiming for the head also double damages, but it has a 50% chance of success
Spy and His Weapons
Spy's Weapons

Secondary

  • Revolver - Deal base damage to an enemy
  • Ambassador - Deal double damage with 50% chance of miss

Melee

  • Knife - Deal base damage to an enemy| Instakill stunned players
  • Conniver's Kunai - Deal 1/2 damage to an enemy| When you kill an enemy refill all health| Instakill stunned players
  • Spy-cicle - Become fire immune| Instakill stunned players

Watch

  • Invis Watch - Become invisible and unable to be attacked unless there is a pyro
  • Dead Ringer - Have a second life| Unable to become invisible

Taunts

  • Fencing - Duel with an enemy with melees| Whoever gets the highest dice roll wins and deals double damage to the other


Spy's Stats

  • Health - N/A
  • Damage - N/A
  • Special - Use a sapper that instantly destroys an engineer's building
Merchant Items


Cost Key

Low, Medium, High, Extreme, Super, Ultimate

Consumables

  • Sandvich - Restores all health {Medium Cost}
  • Booster Potion - Increases a stat by 1 permanently {High Cost}
  • Flame Skin - Gives fire resistance for 2 turns {Low Cost}
  • Reviver - Revives a companion or teammate {Medium Cost}
  • Pixie Dust - Gives 2 overheal {Low Cost}
  • Jarate - Throws Jarate at an enemy {Low Cost}
  • Mad Milk - Throws Mad Milk at an enemy {Low Cost}

Player Upgrades

  • Bigger Bullets (Scout) - Deal 1.5 more damage {High Cost}
  • Winged Shoes (Scout) - All attacks have a 1/2 chance of missing| Doesn't stack {Extreme Cost}
  • Bigger Blast (Soldier) - Deal base damage to all enemies {Extreme Cost}
  • Helmeted (Soldier) - Ignore damage from Ambassadors, and Headshots {Super Cost}
  • Team Resistance (Pyro) - Teammates no longer take fire damage {High Cost}
  • Pyro Vision (Pyro) - Deal double damage to spies {Extreme Cost}
  • Unlimited Refills (Demoman) - Drinking beer doesn't take up a turn and can kept being used with each successful coin flip {Extreme Cost}
  • Stickier Bombs (Demoman) - Never miss a shot {Super Cost}
  • 300,000 dollars (Heavy) - Gain the ability to bribe an enemy into not attacking you {Medium Cost}
  • Home-styled Ham (Heavy) - Gain 2 sandviches instead of 1 {High Cost}
  • Practical Problems (Engineer) - Gain the ability to remove a sapper {High Cost}
  • Hard Hat (Engineer) - Ignore damage from Ambassadors, and Headshots {Super Cost}
  • Medical License (Medic) - Double healing factor {Super Cost}
  • Defibrillators (Medic) - Revive someone {Super Cost}
  • Bigger Kidneys (Sniper) - Jarate now lasts forever {Extreme Cost}
  • Trained Assassin (Sniper) - Never miss a shot {Super Cost}
  • Flame Suit (Spy) - Pyros can no longer stop you from cloaking {High Cost}
  • Master of Disguise (Spy) - Fool your enemy into thinking you are one of them {Extreme Cost}

Types of Currency

  • Gold Coins - Dropped by enemies, and the most common| 1 value
  • Gems - Dropped by enemies, and more rare| 10 value
  • Bumper Gang Pendant - Dropped by bumper gang enemies| rarest| 50 value
Notable Characters
Bumper Gang




Bosses

Bumper Gang Boss

Dressed in a modest hat and a good suit, this spy is nobody to mess with. His group reaches the ends of the earth, and will make sure all that oppose him will fall. Along with his collection of relics he has the arsenal of vehicles at his disposal. Make sure when you fight him, you are prepared.

Moves

1. Ability to ram enemies with his bumper cart dealing 3 damage, and stunning them for 1 turn
2. Summons 2 henchmen to help aid him
3. Shoots all heroes dealing damage between 4-7
4. Summons a brute to body block him
5. Summons an escape chopper to aid his escape

Stats

Health- 120
Damage - 5

Big Honka

Dressed in quite the muscular outfit while wearing a modest hat, this heavy brute will make sure you go down. Even if he doesn't have the greatest brain he still has an army of henchmen to take you down.

Moves

1. Becomes enraged and adds +2 damage for the rest of the fight
2. Summons 2 henchmen to help aid him
3. Grabs a hero until 20 damage is dealt to him

Stats

Health- 80
Damage - 3

Bumper Boy

Dressed with a bonk boy and modest hat, this scout will do everything he can to make sure you go down. Be careful! He also has quite the number of fans!

Moves

1. Summons 2 random civilians
2. Throws a smoke bomb which allows him to regain 5 health
3. A Bonkerang is throw dealing 2 damage to all heroes
4. Can dodge any move that is a projectile that is directly shot

Stats

Health- 50
Damage - 2

Characters

Bumper Gang Henchman

Equipped with the modest hat, they function as basic characters. However, they all serve under the bumper gang boss.

Elder Gods




Bosses

Yeti God

This God guards the Donger Longer, a mystical sandwich handed down eons and eons ago. It is said that one bite will give you everlasting life.

Moves

1. Roars and stuns a random hero
2. Summons a random heavy
3. Restores 10 health

Stats

Health- 100
Damage - 2

Magical Bird

This God welds the Stick of Capootis, a wand which grants the user magical powers. Legends say that Capootis had the ancient engineers create it with pure australium.

Moves

1. Summons a zombie
2. Restores 10 health
3. Shields himself for a turn
4. Sets fire to a random hero

Stats

Health- 120
Damage - 2

Pootis Mann

This God has immense strength and willpower, and guards the almighty tiny desk engineer. It is said that it's call can be heard from the moon.

Moves

1. Pootispows an enemy dealing 10 damage if successful
2. Fisticuffs an hero
3. Blocks any melee
4. Stomps on an hero and stuns them

Stats

Health- 150
Damage - 3

Bear Chieftain

This God has the power of the forests with him and weld's spirit bear's claws. The claws are able to bring death and life to anything they touch.

Moves

1. Roars and stuns a random hero
2. Summons a random heavy
3. Fisticuffs a hero

Stats

Health- 200
Damage - 4
OR
Heal - 4

Macho Mann

This God has incredibly good looks and welds the most powerful item, "The Stache". This item can distract, and even woo any enemy that looks at it.

Moves

1. Stuns a hero
2. Converts a companion
3. Flexes on a hero making them deal 3 less damage
4. Kicks a hero to space making them unable to attack for 2 turns
5. Throws a hero at another hero stunning them both
6. Fisticuffs a hero

Stats

Health- 230
Damage - 4

Stalin

This God is the leader of the other Gods and welds the Golden Pan. One of many, but still rare items to come by.

Moves

1. Summon a random God with 20 health and 2 damage
2. Summon 2 random heavies
3. Steal a sandvich and restore 20 health
4. Convert a hero heavy to your side until they take damage

Stats

Health- 300
Damage - 5
2 Comments
worm 20 Mar @ 8:24am 
i miss these times
worm 9 Aug, 2019 @ 7:04pm 
GOON