RimWorld
Combat Extended
댓글 1,121
xcrafter09 2025년 1월 23일 오전 1시 42분 
Is this CE compatibe?
Heckerpecker 2024년 10월 28일 오후 2시 11분 
@edward when 1.6?
edward 2024년 8월 12일 오후 12시 14분 
idk
edward 2024년 8월 12일 오후 12시 14분 
Tears of Joy | CharShel 2024년 6월 12일 오전 9시 37분 
1.5 here.
hj5 2024년 5월 16일 오후 2시 05분 
Erm... 1.5?
Gernico 2023년 12월 7일 오후 3시 28분 
Ah yes, The good old days. Love this stuff.
ThatCoolSnek 2023년 8월 4일 오후 8시 18분 
does this work with ce?
Memory.Wipe 2023년 6월 24일 오전 10시 08분 
this is a extremely dated mod, from what i am seeing, so old that it is from before 1.0
don't find yourself in my situation where you think its the new one and then find out really late that its not.
Zaeryn Carine 2022년 11월 24일 오전 9시 10분 
How does this mod control how likely a particular body part is to be hit?
sumghai 2022년 1월 15일 오후 7시 53분 
Latest version of CE is available here:

https://steamproxy.com/sharedfiles/filedetails/?id=1631756268
JbotTG 2022년 1월 7일 오전 5시 08분 
still waiting for the CE patch in 2022:VGRUMPY:
submeg 2021년 12월 24일 오전 4시 30분 
@Hunter69, see the one by N7Huntsman.
Hunter69 2021년 11월 27일 오전 2시 23분 
This is for 1.3?
Tajker 2021년 10월 26일 오후 12시 38분 
1.3 update when
ENTRLDST 2021년 8월 12일 오전 8시 32분 
b19 version pls
Belial03 2021년 8월 6일 오전 6시 31분 
When will this mod get a CE Patch?
Tactical Femboy 2021년 7월 11일 오후 5시 04분 
are you joking
Nyghtbrynger 2021년 7월 11일 오후 1시 12분 
Is this CE Compatible ?
DoomOfMax 2020년 12월 16일 오전 7시 54분 
And this is the Steam Workshop version:
https://steamproxy.com/sharedfiles/filedetails/?id=1631756268
DoomOfMax 2020년 12월 16일 오전 6시 20분 
For people trying to get an updated version, there you go:
https://github.com/CombatExtended-Continued/CombatExtended/releases
Tactical Femboy 2020년 11월 26일 오전 8시 41분 
How can I disable bulk?
Bombidil 2020년 11월 17일 오후 5시 38분 
Love it, can't play without it. However, the inferno cannon/auto inferno turret needs a look. The combined explosive and incendiary effect leaves no avenue for the player to counter it.

If it had the explosive power that removes all defensive turrets and cover OR the incendiary power that burns through cover and blocks off areas that it has, it would seem entirely balanced.

In its current state, it instantly destroys cover and turrets, removes flak guns with both explosive damage and inextinguishable fire since it douses the area in flammable material, can penetrate cataphract armour with the bomb and burn through it with fire, and sets huge areas on fire that cannot be extinguished. The combined effect removes any ability the player has to respond to them.
Bluewolf 2020년 11월 3일 오후 3시 48분 
after installing this many of my orassan colonists opposite gender bodies
Reginald Van Buren VI 2020년 8월 11일 오전 4시 24분 
ill see you guys in 7 months when a compatbility patch comes out for 1.2
Burning Pyromaniac 2020년 8월 10일 오후 7시 51분 
Have you made a sandwich yet?
Adori 2020년 7월 28일 오후 7시 24분 
Also it'd be cool to be able to aim for the arms to disarm an enemy, to get rid of their weapon and or so they have less arms lmao
Adori 2020년 7월 28일 오후 7시 22분 
Just couldn't find any mods that were anything close to what I was suggesting
Adori 2020년 7월 28일 오후 7시 22분 
[Suggestion] When attacking you can select which general area you wish to aim for, i.e. set a colonist to aim for the legs to cripple an enemy for easier capture or for when one of your colonists is being bad ;)
Buggy Prophet 2020년 7월 22일 오후 11시 52분 
Hi, is CE compatible with Multiplayer?
AUZAZURZ 2020년 7월 19일 오전 7시 47분 
Usually good mod which turns the game into a clownery when appears at least one pawn in any armor. 5,56mm FMJ cannot pierce a plate armor? I always knew that knights would defeat riflemen! A human wearing helmet is immune to headshots? Well, he must have really strong bones if bullet's kinetic energy doesn't break his neck hitting the helmet. A pawn wearing a power armor is a walking tank - well okay, that's not a complete nonsense, but where is my nuclear bomb then?
Pathetic.
Relief 2020년 7월 12일 오후 12시 07분 
TwoShades 2020년 7월 9일 오전 1시 21분 
NOT UPDATED AGAINNN GAHHHHHH
stelle307 2020년 7월 7일 오전 12시 25분 
I have and issues with this mod.
Suppression, while an interesting feature, makes AI go fucking bonkers. Typically, when you're being shot at (especially if we're roleplaying with high shooter skill implying high tactical awareness), you would crouch down and retreat. Instead, in this mod, colonists will walk somberly toward the enemy, and then "hunker down," no matter how often i tell them to retreat.
Comrade Smartass ☭ 2020년 6월 25일 오후 4시 39분 
Was offended to see no Steam awards here yet so I gave ya all of em. Keep up the great work!
engy 2020년 6월 14일 오후 6시 25분 
the only problem have with this mod is bulk affecting global work speed. just wearing clothes brings a colonists base work speed down 20 percent without armor. I would love to see an option to remove bulk. the combat itself is sublime and I would hate to have to remove it from my future play throughs.
Red 2020년 5월 14일 오전 10시 09분 
troubled_offspring 2020년 5월 12일 오후 5시 07분 
is this up to date with the current game version?
Hobostabbins 2020년 5월 5일 오후 10시 19분 
12x64mm charged ammo that mechanoids use seems pretty overpowered since they fire it fully automatic and it penetrates 30mm of armor. Basic power armor can only stop 20mm so it seems pretty brutal since most mech drops will have at least 4 things that can fire it. Lot of exploded pawn heads.
Emma Waddleson 2020년 5월 5일 오전 1시 20분 
Would you guys be able to make a compatability patch for Glitterworld mod? Log issues are here: https://gist.github.com/14f182bb9c83419f43ba3a386a855c88
Tomoyboy 2020년 4월 30일 오후 7시 21분 
Is there a way to remove or disable certain weapon types?
wesyoung98 2020년 4월 30일 오전 9시 30분 
Is CE not compatible with Prepare Carefully? I tried starting up a new colony and it was having issues when I tried to use Prepare Carefully
MrBigBoy 2020년 4월 27일 오전 7시 52분 
Just made a new colony and the colonists are pretty good it says CE is for 1.1 which is what im playing on but it seems to crash..
MrBigBoy 2020년 4월 27일 오전 7시 51분 
anybody else had rimworld completely crash even though it was perfect before you put C E in?

Redlilycat 2020년 4월 26일 오후 12시 40분 
I should be able to use mortars, shells, and turrets while having ammunition turned off. I don't like having to reload pawns guns with crafted ammo, but I do like making kill boxes with combat extended. Please let us use shells and turrets.
Tomoyboy 2020년 4월 22일 오전 1시 32분 
@theflyingdragon24

You can change that option in the simple sidearms mod settings
xTRACKERx 2020년 4월 10일 오전 5시 03분 
sad that this mod will conflict with "facial stuff" :( Backpacks do not show up and Hair/Hats dont work together if i enable both mods..
Bucket King 2020년 4월 7일 오전 11시 03분 
Is there any way to increase the bulk? For some medieval mods, it's basically impossible to put a full set of armor on with a shield cause of armors over all bulk.
dudeitsmason 2020년 4월 2일 오전 9시 58분 
Is there a special method of installing the patches built into this mod? My mortars aren't being reloaded, and I think I need to turn on the glitter tech patch for CE (it's in the patches folder, but do I need to copy those files somewhere?).