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And it would be nice to have all the parts wind up in Mech Blueprint Decoder https://steamproxy.com/sharedfiles/filedetails/?id=1551703327 , so you don't have to rely on RNG to unlock everything
By the way, this is a very polished work, I'm sure everyone it's grateful with all of this
Please, someone knows? its been asked a few times but nobody answered.......
:)
Fear me now, Avian Temple Guards. Fear me, Glitch Dark Knights.
[Error] Could not instantiate item '[mecharmbhmappc, 1, {}]'. (MapException) Key 'mecharmbhmappc' not found in Map::get()
I can use the mech chassis, legs, and thrusters without any problem at all. But firing any of the mech weapons from the mod causes a crash to desktop with "Client generated packet exception".
Starbound v1.3.3 (March 2018, Steam) on macOS Mojave 10.14.2
Other mods installed via Steam Workshop:
Extra Zoom Levels
Fresh Fruit
Legendary Tooltips
EPP Light Mod
Weapon Stats
Augment Slots for Armor Redux
More Planet Info
I have uninstalled and reinstalled the mod, to no avail. Any ideas?
(mantis boosters)
the submarine is not a mod, its for personal use only. Thats that the artist said, but if you want to look at it. It is called the "Bathyscaphe"
Thanks for the great mod, I really love the mechs' style and appreciate that you are the first mod author, who made a four-leg mech base :D I really hope that you will make a FU-fix also.
And if you were unsure... They added PPC's as a mech weapon. So, yeah.
....I actually don't know which mod gives that sub, 'might wanna check your subs.