Cities: Skylines

Cities: Skylines

Atelier Finition
6 comentarii
mjm92150 5 aug. 2018 la 7:39 
Bonjour,
Merci d'avoir partager ton travail. C'est très sympathique.
valencenui 18 iun. 2017 la 9:54 
Wow it's awesome
Birk LeGlaire  [autor] 3 iun. 2017 la 19:25 
@PHTN
You wrote CXXL is dead. Personally I think that this game was never born. Indeed players looked in CXXL a game to model a city. Yet this game is not a game of modelling, but an excellent game of strategic management. I wrote a guide to explain this view. For my part I continue to appreciate it enormously and thus to play it. And then CXXL is not dead.
PHTN 26 mai 2017 la 22:35 
Nice @Brik LeGlaire. I used to play Cities XXL, but now it's dead
Birk LeGlaire  [autor] 26 mai 2017 la 16:54 
Hello, I already turning the saturation down to 25%.
The mod was designed first for Cities XXL where textures must be very rich. They must be based on photos. Also more than the saturation I think that the level of fine details causes a problem.
I think that actually Skylines asks for less rich structures that it works itself. We can see on screen shots: the structures of the objects (cars, containers) of Skylines are "flat". While the screen shot of CXXL (4e) shows very structured and not saturated objects.
Unfortunately I am not going to change all the structures. Personally it does not disturb me too much but I do not use ground view too.
Avanya 26 mai 2017 la 15:09 
Nice to see more industry! :D It might be worth turning the saturation and lightness/brightness of the texture down about 30-50% before importing it into the game - the game really does a number on the colors, which is such a shame. :)