Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






See the change notes for a full list.
This is also where the difficulty in changing the NPC comes from.
Here is the line where the weapon creates the entity [github.com].
So you could throw it into a group of people who are staying in one area and potentially get some players leaving the group on their own to get away from the rollermine.
This isn't as effective for shorter rounds or smaller amounts of players, although you could still throw it into the tester room.
I'm going to keep playing around with the rollermine NPC to try and change its stats like damage and health.